Chubs1995
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| Joined: 02 Sep 2007 |
| Total Posts: 339 |
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| 29 Dec 2013 04:42 AM |
So this script is SUPPOSED to remove a hat someone is wearing when they spawn, and replace it with another specified hat. Well, the script places the new hat, but does not remove the hat the person was wearing when he/she entered the game. Can someone help me fix it?
hatId = 0 workspace.ChildAdded:connect(function(c) if game.Players:playerFromCharacter(c) then local x = game:GetService("InsertService"):LoadAsset(hatId) for _, v in ipairs(c:GetChildren()) do if v:IsA("Accoutrement") then v:Destroy() end end for _, v in ipairs(x:GetChildren()) do if v:IsA("Accoutrement") then v:clone().Parent = c end end end end) |
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FootBa11
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| Joined: 16 Sep 2008 |
| Total Posts: 11501 |
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| 29 Dec 2013 05:21 AM |
Put this in a local script in the starterpack
repeat wait() until game.Players.LocalPlayer.Character things = game.Players.LocalPlayer.Character:GetChildren() for i = 1,#things do if things[i]:IsA("Hat") then things[i]:Remove() end end --code to insert new hat script:remove() |
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Chubs1995
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| Joined: 02 Sep 2007 |
| Total Posts: 339 |
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| 29 Dec 2013 05:43 AM |
It didn't work.
repeat wait() until game.Players.LocalPlayer.Character things = game.Players.LocalPlayer.Character:GetChildren() for i = 1,#things do if things[i]:IsA("Hat") then things[i]:Remove() end end hatId = 15967743 workspace.ChildAdded:connect(function(c) if game.Players:playerFromCharacter(c) then local x = game:GetService("InsertService"):LoadAsset(hatId) for _, v in ipairs(x:GetChildren()) do if v:IsA("Accoutrement") then v:clone().Parent = c end end end end) script:remove() |
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FootBa11
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| Joined: 16 Sep 2008 |
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| 29 Dec 2013 05:49 AM |
repeat wait() until game.Players.LocalPlayer.Character things = game.Players.LocalPlayer.Character:GetChildren() for i = 1,#things do if things[i]:IsA("Hat") then things[i]:Remove() end end
hatId = 123123123 local x = game:GetService("InsertService"):LoadAsset(hatId) for _, v in ipairs(x:GetChildren()) do if v:IsA("Accoutrement") then v:clone().Parent = game.Players.LocalPlayer.Character end end
script:remove() |
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Chubs1995
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| Joined: 02 Sep 2007 |
| Total Posts: 339 |
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| 29 Dec 2013 05:53 AM |
It's still not removing the hat I already have on. It puts the new hat on though.
repeat wait() until game.Players.LocalPlayer.Character things = game.Players.LocalPlayer.Character:GetChildren() for i = 1,#things do if things[i]:IsA("Hat") then things[i]:Remove() end end
hatId = 15967743 local x = game:GetService("InsertService"):LoadAsset(hatId) for _, v in ipairs(x:GetChildren()) do if v:IsA("Accoutrement") then v:clone().Parent = game.Players.LocalPlayer.Character end end
script:remove() |
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FootBa11
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| Joined: 16 Sep 2008 |
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| 29 Dec 2013 06:08 AM |
Try this:
repeat wait() until game.Players.LocalPlayer.Character:GetChildren() things = game.Players.LocalPlayer.Character:GetChildren() for i = 1,#things do if things[i]:IsA("Hat") then things[i]:Remove() end end
hatId = 123123123 local x = game:GetService("InsertService"):LoadAsset(hatId) for _, v in ipairs(x:GetChildren()) do if v:IsA("Accoutrement") then v:clone().Parent = game.Players.LocalPlayer.Character end end
script:remove() |
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Chubs1995
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| Joined: 02 Sep 2007 |
| Total Posts: 339 |
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| 29 Dec 2013 06:09 AM |
Nope. Still doing the same thing.
repeat wait() until game.Players.LocalPlayer.Character:GetChildren() things = game.Players.LocalPlayer.Character:GetChildren() for i = 1,#things do if things[i]:IsA("Hat") then things[i]:Remove() end end
hatId = 15967743 local x = game:GetService("InsertService"):LoadAsset(hatId) for _, v in ipairs(x:GetChildren()) do if v:IsA("Accoutrement") then v:clone().Parent = game.Players.LocalPlayer.Character end end
script:remove() |
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FootBa11
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| Joined: 16 Sep 2008 |
| Total Posts: 11501 |
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| 29 Dec 2013 06:11 AM |
Well, lets see here. What is the name of the hat you are wearing?
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Chubs1995
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| Joined: 02 Sep 2007 |
| Total Posts: 339 |
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FootBa11
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| Joined: 16 Sep 2008 |
| Total Posts: 11501 |
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| 29 Dec 2013 06:15 AM |
What is the name of the hat object? (I already knew that's what that was called -.-*) |
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FootBa11
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| Joined: 16 Sep 2008 |
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| 29 Dec 2013 06:19 AM |
try this
repeat wait() until game.Players.LocalPlayer.Character things = game.Players.LocalPlayer.Character things.ChildAdded:connect(function(c) if c:IsA("Hat") then c:Remove() end end)
hatId = 123123123 local x = game:GetService("InsertService"):LoadAsset(hatId) for _, v in ipairs(x:GetChildren()) do if v:IsA("Accoutrement") then v:clone().Parent = game.Players.LocalPlayer.Character end end
script:remove() |
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FootBa11
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| Joined: 16 Sep 2008 |
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| 29 Dec 2013 06:22 AM |
wait, Here is the end result.
repeat wait() until game.Players.LocalPlayer.Character things = game.Players.LocalPlayer.Character things.ChildAdded:connect(function(c) if c:IsA("Hat") then c:Remove() end end)
hatId = 123123123 local x = game:GetService("InsertService"):LoadAsset(hatId) for _, v in ipairs(x:GetChildren()) do if v:IsA("Accoutrement") then v:clone().Parent = game.Players.LocalPlayer.Character end end wait(10) script:remove() |
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Chubs1995
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| Joined: 02 Sep 2007 |
| Total Posts: 339 |
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| 29 Dec 2013 06:26 AM |
| Now it's not working at all. |
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FootBa11
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| 29 Dec 2013 06:33 AM |
| dont know what to tell ya man xd |
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| 29 Dec 2013 07:01 AM |
1st test this by pressing f7 and after pressing that, press alt + f7
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| 29 Dec 2013 07:05 AM |
Here
function removehatsonchar(char) local items = char:GetChildren() for a= 1,#items do if items[a].ClassName=="Hat" then items[a]:Destroy() end end end
function givehat(char,id) if char~=nil then local hatmodel= game:GetService("InsertService"):LoadAsset(id) if hatmodel~=nil then local hats = hatmodel:GetChildren() if #hats > 0 then for a= 1,#hats do if hats[a].ClassName=="Hat" then hats[a].Parent = char end end end hatmodel:Destroy() end end end
game:GetService("Players").PlayerAdded:connect(function(plr) plr.CharacterAdded:connect(function(chr) removehatsonchar(chr) givehat(chr,139618147) end) end)
removehatsonchar(game.Players.Player1.Character) givehat(game.Players.Player1.Character,139618147) |
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| 29 Dec 2013 07:05 AM |
| woops remove the last 2 lines where i gave it to player 1 |
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Chubs1995
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| Joined: 02 Sep 2007 |
| Total Posts: 339 |
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| 29 Dec 2013 06:35 PM |
It didn't work.
function removehatsonchar(char) local items = char:GetChildren() for a= 1,#items do if items[a].ClassName=="Hat" then items[a]:Destroy() end end end
function givehat(char,id) if char~=nil then local hatmodel= game:GetService("InsertService"):LoadAsset(15967743) if hatmodel~=nil then local hats = hatmodel:GetChildren() if #hats > 0 then for a= 1,#hats do if hats[a].ClassName=="Hat" then hats[a].Parent = char end end end hatmodel:Destroy() end end end
game:GetService("Players").PlayerAdded:connect(function(plr) plr.CharacterAdded:connect(function(chr) removehatsonchar(chr) givehat(chr,139618147) end) end) |
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Chubs1995
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| Joined: 02 Sep 2007 |
| Total Posts: 339 |
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| 30 Dec 2013 01:36 AM |
local hatId = 0 --change to hatid
local hat = game:GetService("InsertService"):LoadAsset(hatId)
game.Players.PlayerAdded:connect(function(plr) plr.CharacterAdded:connect(function(char) wait(0) for i,v in pairs(char:GetChildren()) do if v:IsA("Hat") then v:Destroy() end end for i,v in pairs(hat:GetChildren()) do if v:IsA("Hat") then v:Clone().Parent = char end end end) end) |
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Chubs1995
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| Joined: 02 Sep 2007 |
| Total Posts: 339 |
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| 30 Dec 2013 01:59 AM |
Thanks! It works now.
Now I just have a new problem.
I need it to work with only certain people. :/ |
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| 30 Dec 2013 03:31 AM |
local hatId = 0 --change to hatid locam removeGat = {["Persson1"]=true, ["Persson2"]=true}
local hat = game:GetService("InsertService"):LoadAsset(hatId)
game.Players.PlayerAdded:connect(function(plr) if removeHat[plr.name] then plr.CharacterAdded:connect(function(char) wait(0) for i,v in pairs(char:GetChildren()) do if v:IsA("Hat") then v:Destroy() end end for i,v in pairs(hat:GetChildren()) do if v:IsA("Hat") then v:Clone().Parent = char end end end end) end) |
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| 30 Dec 2013 03:32 AM |
local hatId = 0 --change to hatid loca removeHat = {["Persson1"]=true, ["Persson2"]=true}
local hat = game:GetService("InsertService"):LoadAsset(hatId)
game.Players.PlayerAdded:connect(function(plr) if removeHat[plr.name] then plr.CharacterAdded:connect(function(char) wait(0) for i,v in pairs(char:GetChildren()) do if v:IsA("Hat") then v:Destroy() end end for i,v in pairs(hat:GetChildren()) do if v:IsA("Hat") then v:Clone().Parent = char end end end end) end) |
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| 30 Dec 2013 03:33 AM |
Here is thre real local hatId = 0 --change to hatid local removeHat = {["Persson1"]=true, ["Persson2"]=true}
local hat = game:GetService("InsertService"):LoadAsset(hatId)
game.Players.PlayerAdded:connect(function(plr) if removeHat[plr.name] then plr.CharacterAdded:connect(function(char) wait(0) for i,v in pairs(char:GetChildren()) do if v:IsA("Hat") then v:Destroy() end end for i,v in pairs(hat:GetChildren()) do if v:IsA("Hat") then v:Clone().Parent = char end end end end) end) |
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Chubs1995
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| Joined: 02 Sep 2007 |
| Total Posts: 339 |
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| 30 Dec 2013 01:02 PM |
It didn't work. And the second to last line has a red line under it, but it's not telling me what the error is.
local hatId = 15967743 --change to hatid local removeHat = {["Chubs1995"]=true}
local hat = game:GetService("InsertService"):LoadAsset(hatId)
game.Players.PlayerAdded:connect(function(plr) if removeHat[plr.name] then plr.CharacterAdded:connect(function(char) wait(1) for i,v in pairs(char:GetChildren()) do if v:IsA("Hat") then v:Destroy() end end for i,v in pairs(hat:GetChildren()) do if v:IsA("Hat") then v:Clone().Parent = char end end end end) end) |
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