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Re: Guide - Roleplay

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Chiget is not online. Chiget
Joined: 13 Jul 2013
Total Posts: 35
29 Dec 2013 08:21 PM
I wrote this guide because I'm somewhat of a perfectionist. I want to do everything by the book-but sometimes, there is no book to go by. It was a day in the middle of my Winter Break when I decided that I should look for a guide to role-playing; I only found one and it didn't elaborate enough for my tastes.By no means is this a set of strict rules or even a standard, but this is what I look for in roleplay partners and what almost all of the people that I roleplay with universally appreciate. If you don't like this, I'm not forcing you to read it.If you're new to roleplaying, you may not know all of the terms involved. I sure know that I didn't! These are some of the most commonly used ones.
O.O.C./Out of Character: Out of character is something that the person writing the post, not the character, is saying.Power Playing: Excercising control outside of your respective amount, like controlling other peoples' characters. This includes having your characters know something that is OOC knowledge.God Moding: Making your character 'immortal' or something to a similar effect.Before you join a roleplay group, forum, chatroom, or board, you should always think about what it is that you want to roleplay and whether you want to do this long term. It is frustrating to people that you roleplay with when you only post once or twice every month or not at all and it holds up everybody.Before you add a character, it is critical that you read the rules. I always read them at least twice so that nothing is overlooked. It is appreciated when moderators and admins know that you have read the rules, and it helps avoid situations in the future.After you read the rules, go to their form of off topicand introduce yourself. If there's anything you aren't certain about, ask. If there's something you need to tell them, like that you won't be posting very often, tell them.Now read the characters. Ask what's happened in the plotline so far, and determine where it would be best to put your character. If Group A of characters has 29 and Group B doesn't have any, which should you join? A. Joining group A makes it much easier to roleplay, because there are plenty of chances for interaction with your character.After you've taken a decent amount of time getting to know the people, the characters, the rules, and the plot in the roleplay, you're finally ready to create your own character to add to the storyline. He or she should have a purpose and move it along, like characters in a novel.That being said, apathetic, shy, mentally handicapped, or insane characters don't usually make good roleplaying characters, although they work in a novel. Of the four listed, I've played at least one of each of them in a roleplay. I know. Are a little quirks fine? Of course. What about a slight shy side? Surely. Just don't overdo traits. Roleplay is about interaction, so the more social, the easier it is to interact.When you submit your character sheet, be detailed. There's nothing that says that you are serious about being a member of a roleplay more than doing something in that nature and it just gives people a lot more to work off of. Knowing your character better is always a good thing.
Character developement in roleplays is a little bit trickier than it is in stories, but it makes your characters absolutely dynamic if you use it correctly. The key is not to have it dramatic and take advantage of the fact that other roleplayers can create situations that you haven't thought of yet.Use these as a way to provoke thought and reflection on your character's part, but don't directly state that they're suddenly changed. It's very gradual, and shouldn't be noticable until you add a 'bang'--the point where the character does something that would have been out of character for their old self, thus showing how far they've changed. If it doesn't seem out of character with their new self, you've done it right.I like believable characters the best. Oh, I love believable characters. I always ask myself before creating a character, "Would I see this guy in a Walmart?" If the answer is an honest no, I usually keep the character in my mind. If the character's in a fantasy setting, I understand that there are some special traits involved that otherwise would not be believable. But would they be seen in their universe's Walmart? If they would, that doesn't mean that they're not unique. I'm a very unique person, and I go to Walmart. But I don't see a lot of laser beams of total death coming out of hot sparkly chicks' eyes at my Walmart, either.A rule of thumb is that you should be able to explain anything in a heartbeat if you're asked. Why does your character's eye color constantly change? There's always, always, always a reason for things, especially things like that.It's always good to be polite no matter what the situation, and this accounts for roleplay, too. Nobody wants to play with a power hog or somebody who god modes. These are some basics, but these things vary from roleplayer to roleplayer. Best to play it safe.Match the length of the post that is provided by the person that starts. There's nothing more frustrating to me personally (except for wretched grammar and spelling) than having my one to two paragraph posts answered by a five word sentence.That being said, please, oh, please use proper grammar. It's not too hard to hold down the space key and it makes your posts so much easier to read, especially if somebody has glasses or whatnot. Not to mention, it just makes your posts prettier. And grammatically correct to boot.Don't constantly bother people asking them to post. Once, maybe. But if you keep asking somebody when they're going to post, it's irritating. I once roleplayed with a person that would, nearly as soon as they finished writing their post, start attacking me to post. I was writing. Some people type, or think up posts, faster than others.ALWAYS follow the 'attack, not assume' system of writing fights. In this, you avoid powerplaying by saying that your character made an attempt to attack another, but did not necessarily hit them, allowing the other person to determine what happens to their character. Example A: John lunged at the other man, slashing at his shoulder with his dagger. That was good. To say that he hit him would not be good.
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Chiget is not online. Chiget
Joined: 13 Jul 2013
Total Posts: 35
29 Dec 2013 08:26 PM
I Hoped This Helped Other Who Are New To Roleplaying.




Now, I Know This Is Long So Don't Bother Commenting About It.




If You Have Nothing Nice To Say Don't Say It At All, Please Don't.






Making A Part 2!
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shadowblade1234567 is not online. shadowblade1234567
Joined: 13 Jun 2011
Total Posts: 3632
29 Dec 2013 08:29 PM
Skimmed through it, but what I say was great. Thumbs up.
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Red678 is not online. Red678
Joined: 07 Dec 2011
Total Posts: 780
29 Dec 2013 09:06 PM
tl;dr

No, I'm kidding. Nice work, but I wish you had used paragraphs. It's a little hard to read.
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soardlo is not online. soardlo
Joined: 24 Apr 2008
Total Posts: 19593
29 Dec 2013 09:15 PM
>Makes RP guide
>Forgets paragraphs

GENIUS
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ypie is not online. ypie
Joined: 04 Jan 2010
Total Posts: 484
29 Dec 2013 09:32 PM
It's good, but considering that I'm on my phone and reading glasses, it took a while to read.
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ypie is not online. ypie
Joined: 04 Jan 2010
Total Posts: 484
29 Dec 2013 09:33 PM
ffffuuuuu- *reading with glasses
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Chiget is not online. Chiget
Joined: 13 Jul 2013
Total Posts: 35
29 Dec 2013 09:38 PM
Ah, I Know Its Hard To Read.. Sorry About That.
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