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| 28 Dec 2013 06:46 PM |
So i made a map for Deathrun 2. Its Mario Themed. Toadjesse (One of the developers of Deathrun 2.) send me a message that i need more details for the ground you walk on. Can you guys please give me tips in this thread or the comments?
http://www.roblox.com/Deathrun-Map-Making-Acorn-Plains-place?id=117963659 |
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| 28 Dec 2013 06:58 PM |
| Make the airships more detailed, instead of making it look like they're all one solid piece hanging in the sky. I suggest you rotate them a little to give it a more dynamic feel. |
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| 28 Dec 2013 07:11 PM |
Thanks, but i would like to hear more about the ground you walk on. Not that i hate your idea. :) |
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| 28 Dec 2013 08:42 PM |
hmm how about adding question marks to the "?" Blocks and add the brick texture to the bricks could use detail also maybe add a ball and chain at the end of the obby
~Armadillos lurk in your toaster~ |
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iiBucket
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| Joined: 26 Jun 2013 |
| Total Posts: 69 |
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| 29 Dec 2013 01:04 PM |
| Its good but I got 1 question. Wheres the levers? Buttons, ect |
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iiBucket
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| Joined: 26 Jun 2013 |
| Total Posts: 69 |
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| 29 Dec 2013 01:06 PM |
| Oh and for the ground make some traps like invisible traps like If the killer presses a button a piece of a ground will fall (Its better if the ground is 6x4 |
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iiBucket
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| Joined: 26 Jun 2013 |
| Total Posts: 69 |
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| 29 Dec 2013 01:32 PM |
| Did you even go into the airships? |
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| 29 Dec 2013 08:41 PM |
| Add a detailed brick path. |
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| 29 Dec 2013 08:42 PM |
| And CFrame popped bricks sticking out of the ground, this will give it more flavor. |
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