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richyard is not online. richyard
Joined: 25 May 2008
Total Posts: 29119
29 Dec 2013 06:50 PM
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richyard is not online. richyard
Joined: 25 May 2008
Total Posts: 29119
29 Dec 2013 06:52 PM
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stroudie is not online. stroudie
Joined: 28 Nov 2008
Total Posts: 2556
29 Dec 2013 06:53 PM
trees


lots and lots of wood
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UrbanMidnightShades is not online. UrbanMidnightShades
Joined: 17 Aug 2013
Total Posts: 6498
29 Dec 2013 06:53 PM
Winter Fortress for Orange Ops.
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stroudie is not online. stroudie
Joined: 28 Nov 2008
Total Posts: 2556
29 Dec 2013 06:53 PM
euthanism intended
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darkwisp is not online. darkwisp
Joined: 07 Apr 2010
Total Posts: 22653
29 Dec 2013 06:54 PM
ok

{_=-::Vekronian Guard::]-=_}
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TheFatGoomba12 is not online. TheFatGoomba12
Joined: 06 Oct 2013
Total Posts: 421
29 Dec 2013 06:55 PM
Potatoes and VAKDonalds.
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richyard is not online. richyard
Joined: 25 May 2008
Total Posts: 29119
29 Dec 2013 06:55 PM
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Cirvius is not online. Cirvius
Joined: 12 Jul 2011
Total Posts: 18817
29 Dec 2013 06:56 PM
I have a idea of this grand fortress/stronghold.

But you won't get it, because it's mine.

- Nero C. Audax; Glory to Arcadia!
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rhinguin is not online. rhinguin
Joined: 02 Aug 2009
Total Posts: 15922
29 Dec 2013 06:56 PM
mountain descent
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stroudie is not online. stroudie
Joined: 28 Nov 2008
Total Posts: 2556
29 Dec 2013 06:56 PM
lots of black wood then


i went there
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hockeychris11 is not online. hockeychris11
Joined: 15 Oct 2011
Total Posts: 13486
29 Dec 2013 06:57 PM
i have an idea, a fort. :O
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stroudie is not online. stroudie
Joined: 28 Nov 2008
Total Posts: 2556
29 Dec 2013 06:57 PM
On a serious note:

What kind of ideas are you looking for?

. Structure?
. General features?
. Winning mechanics?
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richyard is not online. richyard
Joined: 25 May 2008
Total Posts: 29119
29 Dec 2013 06:57 PM
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richyard is not online. richyard
Joined: 25 May 2008
Total Posts: 29119
29 Dec 2013 06:58 PM
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TheFatGoomba12 is not online. TheFatGoomba12
Joined: 06 Oct 2013
Total Posts: 421
29 Dec 2013 06:59 PM
An overly detailed SMO like fort, but 100x better! :0
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stroudie is not online. stroudie
Joined: 28 Nov 2008
Total Posts: 2556
29 Dec 2013 07:04 PM
Ok then, as you won't be specific as to a general theme, I won't be specific:

. Structure: A vertical base based in a tower in the middle of a deserted enviornment (such as a desert or tundra far below)
. General mechanics: Players can "hack" into control panels, AI defenders (a lot more complex), Players can scale walls
. Winning mechanic that involves the destruction of a "fleet" that floats above in the sky. Perhaps where the raiders have to power up an orbital cannon and use it upon said "fleet"
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richyard is not online. richyard
Joined: 25 May 2008
Total Posts: 29119
29 Dec 2013 07:05 PM
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stroudie is not online. stroudie
Joined: 28 Nov 2008
Total Posts: 2556
29 Dec 2013 07:08 PM
But why do that? The SMO is old, dull and in need of replacing. I still can't believe they're milking it even now. I planned to replace it with something far better and interesting.

If you want the best advice, don't plan to copy other peoples forts in some way. Use your imagination and think of crazy ideas, THEN contemplate whether they can actually be implemented. Bases need to be interesting, engaging, challenging and fun. Give players something to do for when there isn't a raid in-session.
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richyard is not online. richyard
Joined: 25 May 2008
Total Posts: 29119
29 Dec 2013 07:10 PM
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Veixo is not online. Veixo
Joined: 22 Aug 2012
Total Posts: 501
29 Dec 2013 07:10 PM
Put in a coffee shop.
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stroudie is not online. stroudie
Joined: 28 Nov 2008
Total Posts: 2556
29 Dec 2013 07:12 PM
Still, just think of an original design.

When considering the shape of the base, perhaps just think "What shape don't people tend to use much?" or "What shapes aren't used together often?"
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richyard is not online. richyard
Joined: 25 May 2008
Total Posts: 29119
29 Dec 2013 07:15 PM
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