generic image
Processing...
  • Games
  • Catalog
  • Develop
  • Robux
  • Search in Players
  • Search in Games
  • Search in Catalog
  • Search in Groups
  • Search in Library
  • Log In
  • Sign Up
  • Games
  • Catalog
  • Develop
  • Robux
   
ROBLOX Forum » Game Creation and Development » Scripting Helpers
Home Search
 

Re: Model Health

Previous Thread :: Next Thread 
BornLeader1 is not online. BornLeader1
Joined: 02 Jun 2011
Total Posts: 1795
06 Oct 2012 08:29 PM
Ok, so, making this really nice idea of a game. I am trying to make it where if a certain weapon such as a bow or arrow hit the model, it takes the damage given my that weapon. As I was looking at a bow script from the ROBLOX Catalog, I saw it said:
"local humanoid = hit.Parent:FindFirstChild("Humanoid")
if humanoid ~= nil then
taghumanoid(humanoid)
humanoid.Health = humanoid.Health - damage"

If put another section in the script where it describes the humanoid in a model like this, could I perhaps make it damage the model?
Report Abuse
GregorSamsa is not online. GregorSamsa
Joined: 02 Jun 2012
Total Posts: 68
06 Oct 2012 08:31 PM
All humanoids are in models, so yes. You could make a model that's not a character and put a humanoid in it. The only problem with this is that you have a little floaty bar over your model that I don't know how to get rid of (yet).
Report Abuse
BornLeader1 is not online. BornLeader1
Joined: 02 Jun 2011
Total Posts: 1795
06 Oct 2012 08:34 PM
I wish I could just display the health using a number value instead of a bar. Like for instance, 200, instead of =======. Get my point? Also, thank you for answering. I am testing it now.
Report Abuse
mazer246 is not online. mazer246
Joined: 13 Sep 2007
Total Posts: 412
06 Oct 2012 08:41 PM
You can, use a billboard object and have the text display the current health of the humanoid. Also you can remove the health bar and name by setting the head of the model invisible.
Report Abuse
BornLeader1 is not online. BornLeader1
Joined: 02 Jun 2011
Total Posts: 1795
06 Oct 2012 08:43 PM
For some reason, when I put a Humanoid inside the brick and tested it in Play Solo Mode, it didn't work. It is simply a brick > Humanoid. Am I missing something?
Report Abuse
mazer246 is not online. mazer246
Joined: 13 Sep 2007
Total Posts: 412
06 Oct 2012 08:49 PM
The humanoid has to be in a model with the brick. Also there has to be a brick named Head in the model as that is where the game puts the health and name above.
Report Abuse
BornLeader1 is not online. BornLeader1
Joined: 02 Jun 2011
Total Posts: 1795
06 Oct 2012 09:08 PM
Ok, so, that all worked, thanks! Now, my next challenge is to set the model on fire and have it slowly disappear(transparency) and then when transparency is 1, the brick deletes itself from the workspace. I don't know how to set the fire up, but I think I would put a script inside the model like this:
for i = 0, 1, -0.1 do
if script.Parent.Humanoid.Health >= 0 then
script.Parent.Head.Transparency = i
end
end

if script.Parent.Head.Transparency = 1 then
script.Parent:Destory()
end
Report Abuse
mazer246 is not online. mazer246
Joined: 13 Sep 2007
Total Posts: 412
06 Oct 2012 09:15 PM
create the fire with
fire = Instance.new("Fire")
fire.Parent = where do you want teh fire?
Report Abuse
BornLeader1 is not online. BornLeader1
Joined: 02 Jun 2011
Total Posts: 1795
06 Oct 2012 09:21 PM
New script:

for i = 0, 1, 0.1 do
if script.Parent.Humanoid.Health <= 0 then
script.Parent.Head.Transparency = i
end
end

if script.Parent.Humanoid.Health <= 50 then
script.Parent.Head.Fire.Enabled = true
end

if script.Parent.Head.Transparency == 1 then
script.Parent:Destroy()
end

--But it still doesn't work
Report Abuse
Stackings is not online. Stackings
Joined: 21 Mar 2010
Total Posts: 157
15 Nov 2012 07:10 PM
First of all, the method for removing objects is ":remove()", unless there's another method for that and I'm an idiot.
Also, there's an Event for the death of a Humanoid. It's "Died()". So when the Humanoid dies you can use:

script.Parent.Humanoid:Died(function ()
for i=0, 1, .1 do
script.Parent.Head.Transparency=i
end
script.Parent:remove()
end)

which will make the Head slowly fade away when the Humanoid dies and will remove the entire model after the For loop since it won't run till the loop finishes. If you want to make the humanoid on fire, you'll have to use an if statement and Instance a fire into the head like this:

if script.Parent.Humanoid.Health <= script.Parent.Humanoid.MaxHealth/2 then
local fire = Instance.new("Fire", script.Parent.Head)
end

because the "Fire" object has to be Instanced into the brick, it's not a property OF the brick.

And, if you don't want the health to be displayed, you can just make another brick inside the model that's the Head and has its Transparency set on full 1, making the nametag not show up, but if you do this, remember to set the thing you want to change the name of the original brick in the script, also.

Good luck with your scripting :D
Report Abuse
TheAwesomenessDude is not online. TheAwesomenessDude
Joined: 17 Jul 2011
Total Posts: 11602
15 Nov 2012 07:51 PM
@Stackings

Wow, you are quite late. :Destroy() is the newer way to remove something, and it is more efficient.
Report Abuse
Stackings is not online. Stackings
Joined: 21 Mar 2010
Total Posts: 157
15 Nov 2012 09:43 PM
Oh, Oki

I'm a Dinosaur.
Report Abuse
michaelaqz4 is not online. michaelaqz4
Joined: 23 Sep 2009
Total Posts: 1940
15 Nov 2012 09:45 PM
Edit the bow to change a value

Put a value in the model

Add a "if script.Parent.Health.Value == 0 then

And then have the bow do - 1 to the value
Report Abuse
864154 is not online. 864154
Joined: 05 May 2012
Total Posts: 35
16 Nov 2012 10:46 PM
Remember..Some Models Come with Health, Some Don't the only way to do that is to make your own model!
Report Abuse
Locky2013 is not online. Locky2013
Joined: 14 Feb 2012
Total Posts: 2401
16 Nov 2012 11:29 PM
Ok mr. "Good Scripter", lol.
Report Abuse
864154 is not online. 864154
Joined: 05 May 2012
Total Posts: 35
28 Dec 2013 10:06 PM
Derp. I was a Noob back then. Now I make my Own Scripts/ Models without Health Bar/ and other things. :D
Report Abuse
Previous Thread :: Next Thread 
Page 1 of 1
 
 
ROBLOX Forum » Game Creation and Development » Scripting Helpers
   
 
   
  • About Us
  • Jobs
  • Blog
  • Parents
  • Help
  • Terms
  • Privacy

©2017 Roblox Corporation. Roblox, the Roblox logo, Robux, Bloxy, and Powering Imagination are among our registered and unregistered trademarks in the U.S. and other countries.



Progress
Starting Roblox...
Connecting to Players...
R R

Roblox is now loading. Get ready to play!

R R

You're moments away from getting into the game!

Click here for help

Check Remember my choice and click Launch Application in the dialog box above to join games faster in the future!

Gameplay sponsored by:
Loading 0% - Starting game...
Get more with Builders Club! Join Builders Club
Choose Your Avatar
I have an account
generic image