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| 28 Dec 2013 08:27 PM |
| Is there anyway other than setting the ImageLabel's Visible property to false, to make it go transparent? |
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| 28 Dec 2013 08:30 PM |
Oh, you can change transparency of images with some kind of setting, I forget...
Maybe like...
BackGroundTransparency or
ImageTransparency I don't know.
But I am sure there is some kind of transparency setting. |
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mer5000
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| Joined: 13 Aug 2012 |
| Total Posts: 2094 |
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| 28 Dec 2013 08:32 PM |
Check the propety of the imagelable theres one for decals so.. |
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| 28 Dec 2013 08:32 PM |
Like a fading effect but for Image's
Code example:
-- Parent is the ImageLabel
script.Parent.Visible = false
-- Is there any other way to make an ImageLabel go transparent other than this? |
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| 28 Dec 2013 08:33 PM |
| Yes. I remember making images like ghosts. |
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| 28 Dec 2013 08:33 PM |
| BackgroundTransparency doesn't work it's already at one. |
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| 28 Dec 2013 08:34 PM |
| Keep searching and experimenting, unless they removed it, there is no feature for it. You could always slowly make your pictures transparent though. |
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| 28 Dec 2013 08:35 PM |
| But editing them will take soooo long :( and making them all Decals >.< |
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| 28 Dec 2013 08:36 PM |
| Ill see my self in a game. Just wait |
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| 28 Dec 2013 08:39 PM |
Decals have the property I am looking for just not ImageLabels.. I am using SurfaceGuis
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| 28 Dec 2013 08:41 PM |
| Oh surface guis? Now you have a problem. |
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mer5000
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| 28 Dec 2013 08:43 PM |
try fading and what not I think tey have nothing to do with the propeties of the image itself but it requires more. |
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| 28 Dec 2013 08:50 PM |
@kingbowler
SurfaceGuis are exactly the same as ScreenGui's just one is on your screen the other on a Surface. There is no problem. |
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| 28 Dec 2013 09:28 PM |
edit the image and make 0.1 transparency with an image editor
then just put 10 of them in the screengui and remove them one at a time
(or you can make it 0.01 and use 100 of them) |
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