TheMcInc
|
  |
| Joined: 30 Sep 2012 |
| Total Posts: 227 |
|
|
| 28 Dec 2013 05:04 PM |
| How would I create a block that would follow me. Where ever I am? |
|
|
| Report Abuse |
|
|
| |
|
|
| 28 Dec 2013 05:05 PM |
.Changed to call a function CFrame to change the blocks position. |
|
|
| Report Abuse |
|
|
Azarth
|
  |
| Joined: 17 Aug 2012 |
| Total Posts: 2760 |
|
|
| 28 Dec 2013 05:06 PM |
I use BodyPosition.
http://www.roblox.com/testing-place?id=138263301 |
|
|
| Report Abuse |
|
|
TheMcInc
|
  |
| Joined: 30 Sep 2012 |
| Total Posts: 227 |
|
|
| 28 Dec 2013 05:09 PM |
Could I also use a RocketPropulsion object? And set the target to me?
@FreeScriptMaker That's not funny... -_- |
|
|
| Report Abuse |
|
|
TheMcInc
|
  |
| Joined: 30 Sep 2012 |
| Total Posts: 227 |
|
| |
|
| |
|
TheMcInc
|
  |
| Joined: 30 Sep 2012 |
| Total Posts: 227 |
|
|
| 28 Dec 2013 05:18 PM |
| No your not, not all the time at least... |
|
|
| Report Abuse |
|
|
| |
|
TheMcInc
|
  |
| Joined: 30 Sep 2012 |
| Total Posts: 227 |
|
|
| 28 Dec 2013 05:19 PM |
| please stop replying in this thread unless you are actually going to provide help. |
|
|
| Report Abuse |
|
|
TheMcInc
|
  |
| Joined: 30 Sep 2012 |
| Total Posts: 227 |
|
| |
|
CrniOrao
|
  |
| Joined: 12 Oct 2008 |
| Total Posts: 2274 |
|
|
| 28 Dec 2013 05:23 PM |
This is what I used for my floating soul above me on Script Builder. <3
player = game.Workspace.CrniOrao
model = Instance.new("Model") model.Name = player.Name.."'s Soul" model.Parent = game.Workspace part = Instance.new("Part") part.Parent = model part.Name = "Head" part.BrickColor = BrickColor.new("White") part.Shape = "Ball" part.Reflectance = 0.4 part.Transparency = 0.7 part.Size = Vector3.new(1, 1, 1) part.TopSurface = "Smooth" part.Locked = true part.Material = "Plastic" part.BottomSurface = "Smooth" hum = Instance.new("Humanoid") hum.Parent = model hum.MaxHealth = 0 hum.Health = 0 fp = Instance.new("BodyPosition") fp.Parent = part fp.maxForce = Vector3.new(2000, 2000, 2000) while true do fp.position = player.Head.Position+Vector3.new(0, 5, 0) wait () end |
|
|
| Report Abuse |
|
|
robomax11
|
  |
| Joined: 07 Jul 2011 |
| Total Posts: 6828 |
|
|
| 28 Dec 2013 05:23 PM |
body froce nob
we aint gonna make it 4 u |
|
|
| Report Abuse |
|
|
TheMcInc
|
  |
| Joined: 30 Sep 2012 |
| Total Posts: 227 |
|
|
| 28 Dec 2013 05:43 PM |
@robomax I realize that, though its a bit too late, don't you think? |
|
|
| Report Abuse |
|
|
TheMcInc
|
  |
| Joined: 30 Sep 2012 |
| Total Posts: 227 |
|
|
| 28 Dec 2013 05:44 PM |
@CrniOrao Thx for the code, I will edit it a bit, yet still give you full credit! |
|
|
| Report Abuse |
|
|
|
| 28 Dec 2013 05:56 PM |
-- player = "Player1"
p = Instance.new("Part", Workspace) p.Name = "Follower" local b = Instance.new("BodyPosition", p) p.Position = game.Players[player].Character.Torso.Position + Vector3.new(5, 2, 0) b.maxForce = Vector3.new(p:GetMass() * 500, p:GetMass() * 500, p:GetMass() * 500) coroutine.resume(coroutine.create(function() while wait() do b.position = game.Players[player].Character.Torso.Position + Vector3.new(5, 2, 0) end end)) -- That's smooth ;)
~ℇℸℇℛηαℒℱίℛℇℇαℸℇℛ~ |
|
|
| Report Abuse |
|
|