RealistK
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| Joined: 20 Feb 2011 |
| Total Posts: 3489 |
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| 28 Dec 2013 09:48 AM |
I need this script to work that if you buy something (which works) and then die, you hold the item you bought. Can anyone help me with this? Here is the script:
print("Shop Script Loaded")
Door = script.Parent local debounce = false
function getPlayer(humanoid) local players = game.Players:children() for i = 1, #players do if players[i].Character.Humanoid == humanoid then return players[i] end end return nil end function onTouched(hit) if debounce == false then local human = hit.Parent:findFirstChild("Humanoid") if (human == nil) then return end local player = getPlayer(human) debounce = true if (player == nil) then return end local stats = player:findFirstChild("leaderstats") local sp = stats:findFirstChild("Points") --Change "Money" to the type of currency you have. if sp == nil then return false end if (sp.Value >=200) then --Amount of how much the weapon will go for,Change "100". sp.Value = sp.Value - 200 --Put the same exact number here as you did above. print("Enough Points") game.Lighting.GravityCoil:clone().Parent = player.Backpack --Change PUTTOOLNAMEHERE to your weapons name. Door.BrickColor = BrickColor.new(21) --MAKE SURE YOU PUT THE WEAPON/TOOL INTO LIGHTING. wait(2) Door.BrickColor = BrickColor.new(37) --Leave the rest of this alone. debounce = false else debounce = false end end
end
connection = Door.Touched:connect(onTouched) |
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RealistK
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| Joined: 20 Feb 2011 |
| Total Posts: 3489 |
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| 28 Dec 2013 09:49 AM |
Wait maybe this one works
http://www.roblox.com/Save-backpack-upon-death-script-item?id=36218553 |
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| 28 Dec 2013 09:53 AM |
See this line? game.Lighting.GravityCoil:clone().Parent = player.Backpack
Below it, add: game.Lighting.GravityCoil:clone().Parent = player.StarterGear |
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RealistK
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| Joined: 20 Feb 2011 |
| Total Posts: 3489 |
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