kingmatt2
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| Joined: 20 Aug 2011 |
| Total Posts: 6494 |
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| 25 Dec 2013 07:58 PM |
Title.
if i:IsA"HopperBin" then i:Deselect() |
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kingmatt2
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| Joined: 20 Aug 2011 |
| Total Posts: 6494 |
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| 25 Dec 2013 08:01 PM |
| I believe there's no actual way with a level 2 script to select/deselect hopperbins. |
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kingmatt2
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| Joined: 20 Aug 2011 |
| Total Posts: 6494 |
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| 25 Dec 2013 08:05 PM |
Well...
My hopperbin creates a brick and when you move it goes to where it is and when you click it places a brick.
The problem is when you click the button to get a new set of those brick placers"I have like 14", it keeps the original brick. |
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kingmatt2
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| Joined: 20 Aug 2011 |
| Total Posts: 6494 |
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| 25 Dec 2013 08:06 PM |
| Theres diffrent levels of scripts? Wtf. |
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lolb3
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| Joined: 16 Jan 2010 |
| Total Posts: 2268 |
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| 25 Dec 2013 08:18 PM |
hes dumb
hopperbin.Equipped = true
or enabled i forgot |
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kingmatt2
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| Joined: 20 Aug 2011 |
| Total Posts: 6494 |
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| 27 Dec 2013 08:36 PM |
I tried both and it diddent work.
I tried
i.Enabled = false
and
i.Equipped = false
Neither of them are part of Hopperbin
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kingmatt2
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| Joined: 20 Aug 2011 |
| Total Posts: 6494 |
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| 27 Dec 2013 08:47 PM |
Says Selected is not a valid member of hobberbin.
OH I HAVE A BRILLIANT IDEA!
I'll parent it to something else and delete it.
GENOUIS |
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kingmatt2
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| Joined: 20 Aug 2011 |
| Total Posts: 6494 |
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| 27 Dec 2013 08:48 PM |
| Dident work. No errors though. |
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| 27 Dec 2013 08:51 PM |
| Post the script so I can workon it. |
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kingmatt2
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| Joined: 20 Aug 2011 |
| Total Posts: 6494 |
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| 27 Dec 2013 08:52 PM |
| Witch script I think you mean the script that places the brick, but do you mean the script that removes the tools? |
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