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| 27 Dec 2013 07:07 PM |
Which one makes the roblox's engine slow down more?
If it is physics, then would i be able to make a huge map using the terrain object, Then cover it with un-collide-able parts, to make the map more detailed? |
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| 27 Dec 2013 07:29 PM |
| Both can cause lag for players. Rendering too many objects causes the computer itself to slow down, while too much physics can cause networking problems, which slows down the game for the player. |
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| 27 Dec 2013 07:38 PM |
I was wondering which causes more though. I would like to be able to have good graphics for my game, but not a ton of polygons for the physics engine to run though.
If it doesn't matter, i can just use the normal technique of building maps. |
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| 27 Dec 2013 07:40 PM |
| I just told you. They both do. Neither causes more until you invest into them. |
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