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ROBLOX Forum » Game Creation and Development » Scripting Helpers
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Re: Adding An Explosion

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EternityOfMagic is not online. EternityOfMagic
Joined: 16 Dec 2010
Total Posts: 709
26 Dec 2013 03:45 PM
Where about in the script would I add an explosion? I can add the properties myself I just am not sure where to put it in the script.


bin = script.Parent
me = script.Parent.Parent.Parent

enabled = true

function onButton1Down(mouse)
if not enabled then
return
end

local player = game.Players.LocalPlayer
if player == nil then return end



enabled = false
LeftShoulder = me.Character.Torso["Left Shoulder"]
RightShoulder = me.Character.Torso["Right Shoulder"]
Neck = me.Character.Torso["Neck"]
value1 = LeftShoulder.C0
value2 = RightShoulder.C0
value3 = Neck.C0
Run = game:GetService("RunService")

RightShoulder.C0 = RightShoulder.C0 *CFrame.Angles(-0.5, 0, 0)
LeftShoulder.C0 = LeftShoulder.C0 *CFrame.Angles(-0.5, 0, 0)

wait(0.75)
Neck.C0 = value3
RightShoulder.C0 = value2
LeftShoulder.C0 = value1
wait()
RightShoulder.C0 = RightShoulder.C0 *CFrame.Angles(0, 0, 1.5)
LeftShoulder.C0 = LeftShoulder.C0 *CFrame.Angles(0, 0, -1.5)

game:GetService("Chat"):Chat(me.Character.Head, "Sand Rebellion!")

SavedTorsoCFrame = me.Character.Torso.CFrame

for i = 1, 1 do
wait(0.01)
ShockWave1 = Instance.new("Part")
ShockWave1.Parent = Workspace
ShockWave1.Size = Vector3.new(math.random(10, 10), math.random(10, 10), math.random(10, 10))
ShockWave1.formFactor = "Symmetric"
ShockWave1.Anchored = true
ShockWave1.Shape = "Ball"
ShockWave1.CanCollide = false
ShockWave1.Transparency = 0
ShockWave1.TopSurface = "Smooth"
ShockWave1.BottomSurface = "Smooth"
zomg = math.random(1, 2)
if zomg == 1 then
ShockWave1.BrickColor = BrickColor.new("Br. yellowish orange")
end
if zomg == 2 then
ShockWave1.BrickColor = BrickColor.new("Br. yellowish orange")
end
ShockWave1.Name = "ShockWavePart"
m = Instance.new("CylinderMesh")
m.Parent = ShockWave1
m.Scale = Vector3.new(2.5, 2.5, 5.5)
game.Debris:AddItem(ShockWave1, 2)

ShockWave1.CFrame = SavedTorsoCFrame * CFrame.new(0, 9.5, -(i*20)) * CFrame.Angles(25.15, 0, 0)

for u, c in pairs(workspace:GetChildren()) do
if c.Name ~= me.Character.Name then
h = c:findFirstChild("Humanoid")
t = c:findFirstChild("Torso")
if h ~= nil and t ~= nil then
if (ShockWave1.Position-t.Position).magnitude <= 10 then
h:TakeDamage(10)
h.Sit = true
end
end
end
end
end

LeftShoulder.C0 = value1
RightShoulder.C0 = value2

wait(0.1)


wait(4)

enabled = true
end



enabled = true
function onS(mouse)
mouse.Button1Down:connect(function() onButton1Down(mouse) end)
end
bin.Selected:connect(onS)
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EternityOfMagic is not online. EternityOfMagic
Joined: 16 Dec 2010
Total Posts: 709
26 Dec 2013 04:02 PM
Bump.
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mer5000 is not online. mer5000
Joined: 13 Aug 2012
Total Posts: 2094
26 Dec 2013 05:17 PM
rule number one
don't post long scripts, tell us where you think the problem is.
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kubuto2 is not online. kubuto2
Joined: 16 Jul 2008
Total Posts: 1275
26 Dec 2013 05:37 PM
You put the explosion on every other line. This will make your script go super fast.
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EternityOfMagic is not online. EternityOfMagic
Joined: 16 Dec 2010
Total Posts: 709
26 Dec 2013 05:40 PM
It isn't that long a script and I told you the problem, I don't know where to add and explosion in.
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kubuto2 is not online. kubuto2
Joined: 16 Jul 2008
Total Posts: 1275
26 Dec 2013 05:49 PM
If this is truly your script, you would know where to put the explosion.
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