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| 29 Jun 2011 09:39 PM |
I was wondering on how do I make Stages (not levels/teams) like in the Longest Obby in ROBLOX, by Danedude34? Can anyone answer this question? And while ya's are at it, does anone know how to make a Save/Load GUI? I have one inserted, I just don't know how to work it. |
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theopfor
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| Joined: 08 Feb 2011 |
| Total Posts: 11003 |
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| 29 Jun 2011 09:59 PM |
| The only way to do the stage thing is by using teams. |
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| 29 Jun 2011 10:02 PM |
| Oh, so now where do I go from my present position? I have 2 out of 50 levels complete. I just want it to work. |
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theopfor
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| Joined: 08 Feb 2011 |
| Total Posts: 11003 |
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| 29 Jun 2011 10:05 PM |
| Insert>Service>Teams Then Insert>Object>Team. From there you can probably get it. |
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| 29 Jun 2011 10:10 PM |
Alright, I'll give that a try tomorrow when I get home from school (which is my last day before Summer break). Thanks anyway (even if it deoesn't work). And if anyone else readong this knows something, feel free to post it. |
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| 29 Jun 2011 10:23 PM |
| search stage system in models |
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| 30 Jun 2011 05:23 AM |
Is this a "Free Model", or what? I didn't really want to use "Free Models" in my obby. Everything so far has been made by me (except the Spawns, I got them from the thing where the Team Spawns and Flags are). I'll check it out, though, even if it may be a "Free Model". |
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| 30 Jun 2011 07:03 AM |
| I have a stage script I can give you once my computer will let me use roblox studio. It tells you what your stage = once you touch something although it doesn't change where you spawn. |
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| 30 Jun 2011 07:13 AM |
Here is my stage script. Put the first script in workspace. Put the second in the brick/spawn you want the player to touch.
Here is the first script:
game.Players.PlayerAdded:connect(function(player) local IV = Instance.new("IntValue") IV.Name = "leaderstats" IV.Parent = player local IV2 = Instance.new("IntValue") IV2.Parent = IV IV2.Name = "Stage" IV2.Value = 1 end)
Here is the second:
script.Parent.Touched:connect(function(hit) if hit ~= nil then player = game.Players:GetPlayerFromCharacter(hit.Parent) if player ~= nil then player.leaderstats.Stage.Value = 1 <--------Here is the 1 in stage value end end end)
Notice in the second script how the stage value is 1. This script would go into the spawn that is stage one, probably your first. Then put the same script into spawn number 2, but change the number 1 in stage value to a 2. |
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| 30 Jun 2011 11:07 AM |
OK, but how do I make the Save and Load buttons clickable? And how do I make it change to Stage 2 when I get to the second spawn? |
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| 02 Aug 2013 06:18 PM |
I also need help with the save/load thing but I do know how to allow the spawn/team changes.
First click the spawnplate in edit mode and goto "Allow team changes" check that box.
I am guessing you figured out by now because it has been two years Lol..... If you found out the save and load thing PM me :P
~Cruze |
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| 11 Nov 2013 08:37 PM |
Hey check this out: http://www.roblox.com/Obby-Checkpoint-System-item?id=8130984 It's is the most widely used Save/Load system for obby. To make it work just insert the file, from Roblox Studio, into StarterGUI. |
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| 11 Nov 2013 08:42 PM |
| Also, the stages they use are from Person299 also. |
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| 26 Dec 2013 12:58 PM |
| yeah i need help with that to... |
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| 23 Jan 2014 07:15 PM |
| to make a save/load clickable and how to put it u know its a gui so drag it where it says something gui |
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KIRO737
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| Joined: 25 Feb 2013 |
| Total Posts: 18 |
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| 14 Jun 2014 07:07 AM |
You know dude if i were you i would use spawns People cant make a game without a single model i know spawns are models from roblox but you should use it
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| 25 Jun 2014 06:17 PM |
| First comment in like 1 year |
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| 29 Jun 2014 06:58 AM |
| First comment in like 4 days |
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| 30 Oct 2014 05:42 PM |
| First comment in like...MANY DAIZ |
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| 30 Oct 2014 06:05 PM |
he means, how do you make the leaderstats change to 2, 3, 4, so on? It will not work for me either and it is really annoying ;-;
#oldpost #lawl
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