|
| 23 Dec 2013 08:54 PM |
if script.Parent.BrickColor==BrickColor.new"Really red" then game.Workspace.EmergencyLight.Part1.SpotLight.Enabled=true game.Workspace.EmergencyLight.Part2.SpotLight.Enabled=true elseif script.Parent.BrickColor==BrickColor.new"Bright blue" then game.Workspace.EmergencyLight.Part1.SpotLight.Enabled=false game.Workspace.EmergencyLight.Part2.SpotLight.Enabled=false end
Basically, if the scripts parents color is really red then the spotlight is enabled
but if it is bright blue, it is disabled (Turned off)
Help? |
|
|
| Report Abuse |
|
|
|
| 23 Dec 2013 08:59 PM |
Give me a gun and I'll help troubleshoot.
"U BROKE THE TV U IDIOT!" - CeaselessSoul |
|
|
| Report Abuse |
|
|
| |
|
| |
|
|
| 25 Dec 2013 01:26 PM |
| BrickColor.new("Bright blue") |
|
|
| Report Abuse |
|
|