|
| 24 Dec 2013 02:15 PM |
| I was looking through Oysi's raycasting script and I found it being used in the raycast function. |
|
|
| Report Abuse |
|
|
|
| 24 Dec 2013 02:16 PM |
| I looked in Object Browser, but the definition wasn't clear to me. |
|
|
| Report Abuse |
|
|
| |
|
|
| 24 Dec 2013 02:33 PM |
http://wiki.roblox.com/index.php/CFrame#Methods
It returns a Vector3 equivalent to whatever the desc says. |
|
|
| Report Abuse |
|
|
|
| 24 Dec 2013 02:34 PM |
| I already said the definition wasn't clear to me. I didn't get it. |
|
|
| Report Abuse |
|
|
Bebee2
|
  |
| Joined: 17 May 2009 |
| Total Posts: 3985 |
|
|
| 24 Dec 2013 02:38 PM |
Best way to say it,
it pretends the CFrame point called the origin is at the CFrame given(So basically, the CFrame you used the method on is 0,0,0).
|
|
|
| Report Abuse |
|
|
|
| 24 Dec 2013 02:39 PM |
| Not really sure what you could use it for though. I use vectorToWorldSpace (i think) for this inventory thing to do this cool camera effect. |
|
|
| Report Abuse |
|
|
cntkillme
|
  |
| Joined: 07 Apr 2008 |
| Total Posts: 44956 |
|
|
| 24 Dec 2013 02:40 PM |
| CFrame:inverse() * Vector3 |
|
|
| Report Abuse |
|
|
|
| 24 Dec 2013 02:42 PM |
| y they lock metatable for cframe |
|
|
| Report Abuse |
|
|
| |
|
cntkillme
|
  |
| Joined: 07 Apr 2008 |
| Total Posts: 44956 |
|
|
| 24 Dec 2013 02:45 PM |
make your own CFrame table then
local cFrame = { new = CFrame.new, angles = CFrame.Angles, etc } |
|
|
| Report Abuse |
|
|