m3anbrian
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| Joined: 12 Nov 2011 |
| Total Posts: 469 |
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| 24 Dec 2013 08:12 AM |
This isn't for people other then members in the group to post on.
~Current Project~ Adventure/Quest Game
Members, feel free to post your scripts or whatever your building here. (Link format obviously)
Group Link: http://web.roblox.com/My/Groups.aspx?gid=1005201
Also, non-members, if you have suggestions just PM them to me. |
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| 24 Dec 2013 02:32 PM |
You're a lonesome ROBLOXian who needs to save his fellow ROBLOXian citizens. To save his village, he must fight off monsters which come in night time. He can do anything to survive. He can wonder off through the village or explore through the rest of the map to try to find the leader of the entire empire of monsters and defeat the leader. The leader has many concepts of fighting, such as darting, tackling and eating. The monsters come in a few classes: Zombie, Ghost, Golem, Sasquatch, and Demon. The zombie is simply just a low class murderer. The Ghost is transparent and is hard to see in the dark, again a lower class killer, but it can still have a good chance of killing you. The Golem is a slightly bigger enemy, it can kill in one hit, it's fast, but it has a lower health. The Sasquatch is another big enemy(Slightly smaller than the Golem) but he is slower than a Golem, does less damage but yet has A LOT of health. The Demon is EXTREMELY transparent, is pretty fast(a bit faster than the average ROBLOXian), a lot of health(Less than sasquatch, more than a zombie). The Demon is the elite of all of the Enemies.
You, the lonesome ROBLOXian can actually not be so lonesome and bring some friends along to fight through and complete tasks together.
My messages and announcements:
I am going to add a feature where you can give gold to other players. To do so, there will be a button in the Gui where you can open a window and you can type in as much gold you want to give and you can type in who you want to give the gold too. So this is like the Donation feature in many Tycoon Games. I will also add a new currency to the money system. It's going to be Robux. You will have to pay ROBUX to get it(via Game Pass) so you can then buy stronger and better tools and weapons with it.
Thanks for reading my thoughts on the plot and my announcements! - Dom, Lead scripter from Sphynx Gaming Incorporated |
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m3anbrian
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| Joined: 12 Nov 2011 |
| Total Posts: 469 |
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| 24 Dec 2013 02:35 PM |
| I like the currency idea, the story is good too. Is there anyway some of the locations could be like the world idea? (Lava Evil Heaven Idea) |
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m3anbrian
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| Joined: 12 Nov 2011 |
| Total Posts: 469 |
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| 24 Dec 2013 02:37 PM |
| good, we need those locations |
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| 24 Dec 2013 03:24 PM |
| Hmmmm... Ok I got it! You wake up on a mountain top. you're like, "Huh? What happened? Where am I?" You don't remember a thing, yet something draws you to a mysterious well that emanates a deep, dark aura. all of a sudden, a skull appears on a spike and you get pulled in by something slimy and stringy... a hair?! you fall in to a deep dark dungeon. can you find your way out and to your village, home, and family? you'll have to fight demons, flying beasts, ground dragons, snakes, wing-demons, and other mythical beasts. Pick up all the weapons, toos, and items you find to help you clear obstacles as you make your way down the mountain's purple-dark aura path(use spotlights). |
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m3anbrian
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| Joined: 12 Nov 2011 |
| Total Posts: 469 |
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| 24 Dec 2013 04:34 PM |
that sounds like a good idea for our next project Adventure/Quest |
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m3anbrian
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| Joined: 12 Nov 2011 |
| Total Posts: 469 |
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| 25 Dec 2013 04:40 AM |
This all my friend's 25564's Idea! (NO CREDIT TO ME WHAT SO EVER!)
Begins in Late medieval times and progress to early Victorian
You are the mayor of the fair city of Tuathal.
Back story Your city is a trading hub due to its central location between the 5 States. Because the town was built on the border of all 5 states when war breaks out it becomes a battle ground. Due to the lack of military the town is lost and there is little survivors. Yourself your best friend and a hand full of other civilians survive by fleeing to the hills. When they return several weeks later the war was all but over but the city lay in ruins. You vow to return to your home to its former glory and then cut-scene ends.
Game The game has both first person with your character walking around the city and it has a top down mode which is used for city managing. The way in which you play the game is completely up to you and you have various options of how you would like to run your city and the game will respond accordingly, for example if you become a very militaristic village and become aggressive to other townships and cities you are more likely to be attacked.
Features the game would have - Alliances - Trading - War - City Managment - Choosing what is built - How it operates - How to spend recourses - Diplomacy - Taxes
- Ability to participate in battles alongside AI's - Complex Diplomacy - Barbarians - Groups of soldiers that have gone rogue and will attack for unknown reasons
- Complex City management - Crime - Disease - Economy - Population - resources
- Resources - Strategic - Iron - Wood - Stone - Clay - Coal
- Luxury - Wines - Jewelry - Gold - Silver - Silk
- Human resources - For every 100 population in your city your city you get 1 specialist who can be trained to perform specific tasks (Scholar, Knight, Master Blacksmith, Diplomat, Engineer, Captain (Naval))
Map - Grid based map - Territory - Trade routes - Transport - Better transport allows more better trading - Unpatrolled roads can be risky due to thieves - Wagons - Horse drawn carriage - Roads - Train tracks |
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drager980
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| Joined: 25 May 2009 |
| Total Posts: 13385 |
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| 18 Oct 2014 06:44 PM |
I'm assuming the game is more single player oriented. If so, the player should have its own world untouched by other players. Also are the 99/100 non-special humans going to interact with the world in any way? (paying taxes, hunting animals, actually being a thing in the physical world rather than stating that "they're there but you cant and will never see them"?) Considering you said "naval" I'm assuming you want the world to have oceans and stuff, correct? On top of that, do you want the world to be pre-made or generate itself? |
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