Nhelp
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| Joined: 05 Aug 2011 |
| Total Posts: 11557 |
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| 24 Dec 2013 05:00 AM |
I've seen an admin script where if you say :mute player, that certain player gets safechat.
How can I do this? Will pay to whoever tells me. |
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Nhelp
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| Joined: 05 Aug 2011 |
| Total Posts: 11557 |
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| 24 Dec 2013 05:00 AM |
| I know :SetSuperSafeChat(true) doesn't work anymore |
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Nhelp
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| Joined: 05 Aug 2011 |
| Total Posts: 11557 |
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cart6157
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| Joined: 28 Feb 2009 |
| Total Posts: 2194 |
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| 24 Dec 2013 06:02 AM |
Player.ChatMode = 0 --cant chat (just menu) ChatMode = 1 --can chat |
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| 24 Dec 2013 06:11 AM |
| I thought that's locked too. |
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Nhelp
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| Joined: 05 Aug 2011 |
| Total Posts: 11557 |
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| 24 Dec 2013 06:34 AM |
@cart If you mean game.Players.Nhelp.ChatMode = 0 then it doesn't really work. |
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| 24 Dec 2013 06:48 AM |
Really? :setCoreGuiEnabled("Chat",false); |
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Nhelp
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| Joined: 05 Aug 2011 |
| Total Posts: 11557 |
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| 24 Dec 2013 07:00 AM |
| Toxic, I want it for a particular person, not the whole server. |
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| 24 Dec 2013 07:02 AM |
That is for a particular person... can't you test it first?
game.StarterGui:setCoreGuiEnabled("Chat",false); -- one person |
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Nhelp
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| Joined: 05 Aug 2011 |
| Total Posts: 11557 |
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| 24 Dec 2013 07:05 AM |
That disabled the chat completely for all people, not just one.
Also, I think setcoreguienabled can't be used anymore. |
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Nhelp
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| Joined: 05 Aug 2011 |
| Total Posts: 11557 |
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| 24 Dec 2013 07:09 AM |
| Good, but how do I give it to other people? |
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| 24 Dec 2013 07:25 AM |
| Just put a local script with the source into a player. |
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