Laedere
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| Joined: 17 Jun 2013 |
| Total Posts: 23601 |
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| 23 Dec 2013 08:08 PM |
make it so I don't have to make an extremely long list by doing this?
game.StarterGui.test.test1.Text = "o" game.StarterGui.text.test1.Text = "ok" |
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| 23 Dec 2013 08:10 PM |
Yes:
local text = "okay dude, here u go" for i = 1,#text do print(text:sub(1,i)) end
"U BROKE THE TV U IDIOT!" - CeaselessSoul |
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Laedere
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| Joined: 17 Jun 2013 |
| Total Posts: 23601 |
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| 23 Dec 2013 08:11 PM |
Why would you bump after two minutes..?
"U BROKE THE TV U IDIOT!" - CeaselessSoul |
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Laedere
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| Joined: 17 Jun 2013 |
| Total Posts: 23601 |
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| 23 Dec 2013 08:19 PM |
No problem.
"U BROKE THE TV U IDIOT!" - CeaselessSoul |
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Laedere
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| Joined: 17 Jun 2013 |
| Total Posts: 23601 |
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| 23 Dec 2013 08:24 PM |
have one more problem, if you don't mind;
how do I reverse this process?
for i = 1,#intro do game.Players[name].PlayerGui.gamestatusbar.statusextend.Text = intro:sub(1,i) wait(.2) end |
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| 23 Dec 2013 08:26 PM |
local text = "like dis" text = text:reverse() for i = 1,#text do print(text:sub(1,i)) end
"U BROKE THE TV U IDIOT!" - CeaselessSoul |
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