|
| 20 Dec 2013 10:07 PM |
Hello there, Chairman Vydrak here. Below I will be discussing our plans for the space combat map our developers have spent their time working on the past few weeks. We will be debuting the project itself sometime in mid-January, so be expecting that.
Our SC (Space Combat) project was initially brought up by Colonel Vrix and has begun production with the help of Voile, Deathgiver23, E981, Stroudie, and a few others. SC will function somewhat like the space combat in Star Wars: Battlefront 2, where you have a main ship for both factions and multiple other ships in the background. Both ships will contain four hard-points (Shield Generator, Life Support, Communications Array, Engines) the enemy must destroy either from the inside or from the outside to win. Once all four hard-points are destroyed, your team wins. However, hard-points can also be repaired over-time if you have someone working on it.
Each faction will have the option to choose between three different types of fighters each with their own use on the battlefield. These fighters can be spawned in the hangar, and automatically remove themselves from the map if there is no pilot inside of it for more than 60 seconds. And now, I leave you with a preview of the first main cruiser - the Velorum Badanov;
/a/XFxsy
Feel free to leave any questions below. |
|
|
| Report Abuse |
|
|
sovietz
|
  |
| Joined: 12 Jun 2013 |
| Total Posts: 13554 |
|
| |
|
MrZelo
|
  |
| Joined: 07 Jul 2008 |
| Total Posts: 47891 |
|
|
| 20 Dec 2013 10:11 PM |
Great idea, I support it 100%.
But, here are the issues I see:
One what clan would agree to use that as a battle field realistically?
I mean at first people would support it but eventually the lag would be....Hard.
The second part is mentioned in the first-Lag. How will that issue be handled? |
|
|
| Report Abuse |
|
|
|
| 20 Dec 2013 10:12 PM |
Lag won't be an issue, I can assure you of that.
The server size will be 16 and you will be able to run at 60FPS. |
|
|
| Report Abuse |
|
|
| |
|
MrZelo
|
  |
| Joined: 07 Jul 2008 |
| Total Posts: 47891 |
|
|
| 20 Dec 2013 10:13 PM |
| 60FPS determining the average ram is around 2-4? |
|
|
| Report Abuse |
|
|
|
| 20 Dec 2013 10:13 PM |
| sounds like fun, there should be a carrier ship to hold troops to fly to other ships. |
|
|
| Report Abuse |
|
|
|
| 20 Dec 2013 10:15 PM |
| Warriorlord22, that's one of the ship's available. Sorry I probably should have been more careful when I used the term "fighters" since there is a Dropship available. |
|
|
| Report Abuse |
|
|
MrZelo
|
  |
| Joined: 07 Jul 2008 |
| Total Posts: 47891 |
|
|
| 20 Dec 2013 10:16 PM |
| @Lord. How does one get in this project? I have experience with Space type designs. |
|
|
| Report Abuse |
|
|
Vrix
|
  |
| Joined: 07 Nov 2010 |
| Total Posts: 8550 |
|
|
| 20 Dec 2013 11:17 PM |
| If only Killzone had space combat multiplayer. |
|
|
| Report Abuse |
|
|
thea96
|
  |
| Joined: 09 Feb 2011 |
| Total Posts: 37634 |
|
|
| 20 Dec 2013 11:19 PM |
SWBF2 Yesssss
i can help with some small things again if needed |
|
|
| Report Abuse |
|
|
| |
|
|
| 20 Dec 2013 11:21 PM |
So what are you going to do to eliminate home-field advantages created by your place being the only place for anyone to get used to your fighters? The only feasible solution would be to release the dropships and fighters.
Not to mention serverflooding. |
|
|
| Report Abuse |
|
|
dracomanx
|
  |
| Joined: 23 May 2013 |
| Total Posts: 15642 |
|
|
| 20 Dec 2013 11:22 PM |
I love this idea, I hope you guys can actually make it I have thought of lord has the bad guy in the clan world :c Anyways why not 30?Is that not the point of space combat? It is going to be in space which means there should be more people, oh and how will roblox universe effect this?
~draco <=> |
|
|
| Report Abuse |
|
|
Vrix
|
  |
| Joined: 07 Nov 2010 |
| Total Posts: 8550 |
|
|
| 20 Dec 2013 11:27 PM |
@Hero We'll try to make the ship controls as user friendly as we could, also we're conjouring ideas about server flooding.
@Draco All he does is speak his mind, on a side note of 30 players, unless Roblox updates to a more efficient means of it's core coding, it'll be unplayable for most players at 30. We will most likely stress test the game to see how many players it could handle while still being playable at enjoyable fps. |
|
|
| Report Abuse |
|
|
|
| 20 Dec 2013 11:32 PM |
"@Hero We'll try to make the ship controls as user friendly as we could, also we're conjouring ideas about server flooding."
bunch of tech misers, you lot, then?
Oh well. Didn't know what I expected, really. |
|
|
| Report Abuse |
|
|
SunTzu16
|
  |
| Joined: 10 Jul 2012 |
| Total Posts: 999 |
|
|
| 21 Dec 2013 09:57 AM |
Sounds exactly like the space combat idea I told E981 about a while ago.
lol
I thought of the idea a couple years ago, and someone I was talking to it about told me it sounded a lot like Battlefront 2, which I've only played for like 5 minutes on a space map briefly years beforehand.
Anyway, allies and defenders would have their fleet, and the enemy would have theirs. Large frigates, destroyers, or cruisers. (1-3 per side).
There'd be bombers, fighters, interceptors, dropships, along with interesting set ups, such as artillery to be placed on derelict debris or ships floating around the battlefield.
Each main ship would have a hangar, a communications center (or a bridge of some sort), gun turrets, an engine room, and shields. You could damage the shields until they fail, and then destroy the engines, or board the ship and destroy the engines from the inside, or shut down the shields (momentarily probably).
Anyway, it's a good thing that we're going to have space combat like this. It's probably one of the most reasonable ways to manage space combat. (Assuming the larger ships are immobile). Fighters can be designed with minimal bricks, and wit the new ROBLOX updates and featherweight parts, space combat is finally possible in the clan world.
A pessimist complains about the wind; an optimist expects it to change; a realist adjusts the sails. |
|
|
| Report Abuse |
|
|
|
| 21 Dec 2013 09:58 AM |
This is why I applied for War General yo.
And Battlefront 2 is chill. |
|
|
| Report Abuse |
|
|
darkwisp
|
  |
| Joined: 07 Apr 2010 |
| Total Posts: 22653 |
|
|
| 21 Dec 2013 09:59 AM |
:D
{_=-::Vekronian Guard::]-=_} |
|
|
| Report Abuse |
|
|
Bomberguy
|
  |
| Joined: 10 Jun 2009 |
| Total Posts: 3245 |
|
| |
|
SunTzu16
|
  |
| Joined: 10 Jul 2012 |
| Total Posts: 999 |
|
|
| 21 Dec 2013 10:05 AM |
If the ship control thing does become an issue, I'm sure we could just release a couple practice arenas for people to use as they wish. But I doubt they'll be too difficult to get used to.
Besides, with most clans, home field advantages are inevitable. Everyone has their own weapons, after all. I can decimate almost anyone with APN's V8 guns, but once I start using something that fires a yellow or red stream, that isn't just a plain mesh, I get slaughtered.
A pessimist complains about the wind; an optimist expects it to change; a realist adjusts the sails. |
|
|
| Report Abuse |
|
|
zac4545
|
  |
| Joined: 19 Aug 2009 |
| Total Posts: 2324 |
|
|
| 21 Dec 2013 10:09 AM |
feasible but seems unrealistic within a 8v8 server
b/c then ship would seem empty and repair it going down large hallways just ruins the effect |
|
|
| Report Abuse |
|
|
SunTzu16
|
  |
| Joined: 10 Jul 2012 |
| Total Posts: 999 |
|
|
| 21 Dec 2013 10:14 AM |
What if, instead of limiting how many people are in the server, we limit how many ships are being used at once.
So, 8 fighters per side, and any extra soldiers must defend the main ship, or man turrets if there are any.
That also evens the space combat, so even 20 vs 10 would be mildy fair. (Dropships would make this difficult, but the disadvantaged side would know to shoot them down).
Just an idea.
A pessimist complains about the wind; an optimist expects it to change; a realist adjusts the sails. |
|
|
| Report Abuse |
|
|
|
| 21 Dec 2013 12:48 PM |
"What if, instead of limiting how many people are in the server, we limit how many ships are being used at once.
So, 8 fighters per side, and any extra soldiers must defend the main ship, or man turrets if there are any."
Perfect idea. |
|
|
| Report Abuse |
|
|
| |
|