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Re: Velorum Space Combat - Concept

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LordVydrak is not online. LordVydrak
Joined: 16 Jul 2011
Total Posts: 28831
20 Dec 2013 10:07 PM
Hello there, Chairman Vydrak here. Below I will be discussing our plans for the space combat map our developers have spent their time working on the past few weeks. We will be debuting the project itself sometime in mid-January, so be expecting that.

Our SC (Space Combat) project was initially brought up by Colonel Vrix and has begun production with the help of Voile, Deathgiver23, E981, Stroudie, and a few others. SC will function somewhat like the space combat in Star Wars: Battlefront 2, where you have a main ship for both factions and multiple other ships in the background. Both ships will contain four hard-points (Shield Generator, Life Support, Communications Array, Engines) the enemy must destroy either from the inside or from the outside to win. Once all four hard-points are destroyed, your team wins. However, hard-points can also be repaired over-time if you have someone working on it.

Each faction will have the option to choose between three different types of fighters each with their own use on the battlefield. These fighters can be spawned in the hangar, and automatically remove themselves from the map if there is no pilot inside of it for more than 60 seconds. And now, I leave you with a preview of the first main cruiser - the Velorum Badanov;

/a/XFxsy

Feel free to leave any questions below.
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sovietz is not online. sovietz
Joined: 12 Jun 2013
Total Posts: 13554
20 Dec 2013 10:07 PM
sounds cool

Dignitary
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MrZelo is online. MrZelo
Joined: 07 Jul 2008
Total Posts: 47891
20 Dec 2013 10:11 PM
Great idea, I support it 100%.

But, here are the issues I see:

One what clan would agree to use that as a battle field realistically?

I mean at first people would support it but eventually the lag would be....Hard.

The second part is mentioned in the first-Lag. How will that issue be handled?
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LordVydrak is not online. LordVydrak
Joined: 16 Jul 2011
Total Posts: 28831
20 Dec 2013 10:12 PM
Lag won't be an issue, I can assure you of that.

The server size will be 16 and you will be able to run at 60FPS.
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EchoDuplication is not online. EchoDuplication
Joined: 04 Apr 2013
Total Posts: 13205
20 Dec 2013 10:13 PM
WOW THE ORIGINALITY!!!

ಠﭛಠ
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MrZelo is online. MrZelo
Joined: 07 Jul 2008
Total Posts: 47891
20 Dec 2013 10:13 PM
60FPS determining the average ram is around 2-4?
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Warriorlord22 is not online. Warriorlord22
Joined: 10 Apr 2010
Total Posts: 3014
20 Dec 2013 10:13 PM
sounds like fun, there should be a carrier ship to hold troops to fly to other ships.
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LordVydrak is not online. LordVydrak
Joined: 16 Jul 2011
Total Posts: 28831
20 Dec 2013 10:15 PM
Warriorlord22, that's one of the ship's available. Sorry I probably should have been more careful when I used the term "fighters" since there is a Dropship available.
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MrZelo is online. MrZelo
Joined: 07 Jul 2008
Total Posts: 47891
20 Dec 2013 10:16 PM
@Lord. How does one get in this project? I have experience with Space type designs.
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Vrix is not online. Vrix
Joined: 07 Nov 2010
Total Posts: 8550
20 Dec 2013 11:17 PM
If only Killzone had space combat multiplayer.
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thea96 is not online. thea96
Joined: 09 Feb 2011
Total Posts: 37634
20 Dec 2013 11:19 PM
SWBF2 Yesssss

i can help with some small things again if needed
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Shadymathers is not online. Shadymathers
Joined: 27 May 2011
Total Posts: 2467
20 Dec 2013 11:20 PM
won't it lag like a mofo?
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HeroMaster is not online. HeroMaster
Joined: 23 Feb 2008
Total Posts: 21319
20 Dec 2013 11:21 PM
So what are you going to do to eliminate home-field advantages created by your place being the only place for anyone to get used to your fighters? The only feasible solution would be to release the dropships and fighters.

Not to mention serverflooding.
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dracomanx is not online. dracomanx
Joined: 23 May 2013
Total Posts: 15642
20 Dec 2013 11:22 PM
I love this idea, I hope you guys can actually make it
I have thought of lord has the bad guy in the clan world :c
Anyways why not 30?Is that not the point of space combat? It is going to be in space which means there should be more people, oh and how will roblox universe effect this?

~draco <=>
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Vrix is not online. Vrix
Joined: 07 Nov 2010
Total Posts: 8550
20 Dec 2013 11:27 PM
@Hero
We'll try to make the ship controls as user friendly as we could, also we're conjouring ideas about server flooding.

@Draco
All he does is speak his mind, on a side note of 30 players, unless Roblox updates to a more efficient means of it's core coding, it'll be unplayable for most players at 30. We will most likely stress test the game to see how many players it could handle while still being playable at enjoyable fps.
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HeroMaster is not online. HeroMaster
Joined: 23 Feb 2008
Total Posts: 21319
20 Dec 2013 11:32 PM
"@Hero
We'll try to make the ship controls as user friendly as we could, also we're conjouring ideas about server flooding."

bunch of tech misers, you lot, then?

Oh well. Didn't know what I expected, really.
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SunTzu16 is not online. SunTzu16
Joined: 10 Jul 2012
Total Posts: 999
21 Dec 2013 09:57 AM
Sounds exactly like the space combat idea I told E981 about a while ago.

lol

I thought of the idea a couple years ago, and someone I was talking to it about told me it sounded a lot like Battlefront 2, which I've only played for like 5 minutes on a space map briefly years beforehand.

Anyway, allies and defenders would have their fleet, and the enemy would have theirs. Large frigates, destroyers, or cruisers. (1-3 per side).

There'd be bombers, fighters, interceptors, dropships, along with interesting set ups, such as artillery to be placed on derelict debris or ships floating around the battlefield.

Each main ship would have a hangar, a communications center (or a bridge of some sort), gun turrets, an engine room, and shields. You could damage the shields until they fail, and then destroy the engines, or board the ship and destroy the engines from the inside, or shut down the shields (momentarily probably).

Anyway, it's a good thing that we're going to have space combat like this. It's probably one of the most reasonable ways to manage space combat. (Assuming the larger ships are immobile). Fighters can be designed with minimal bricks, and wit the new ROBLOX updates and featherweight parts, space combat is finally possible in the clan world.

A pessimist complains about the wind; an optimist expects it to change; a realist adjusts the sails.
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BlackHawk100 is not online. BlackHawk100
Joined: 15 Dec 2009
Total Posts: 15675
21 Dec 2013 09:58 AM
This is why I applied for War General yo.

And Battlefront 2 is chill.
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darkwisp is not online. darkwisp
Joined: 07 Apr 2010
Total Posts: 22653
21 Dec 2013 09:59 AM
:D

{_=-::Vekronian Guard::]-=_}
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Bomberguy is not online. Bomberguy
Joined: 10 Jun 2009
Total Posts: 3245
21 Dec 2013 10:00 AM
Getting there before SS
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SunTzu16 is not online. SunTzu16
Joined: 10 Jul 2012
Total Posts: 999
21 Dec 2013 10:05 AM
If the ship control thing does become an issue, I'm sure we could just release a couple practice arenas for people to use as they wish. But I doubt they'll be too difficult to get used to.

Besides, with most clans, home field advantages are inevitable. Everyone has their own weapons, after all. I can decimate almost anyone with APN's V8 guns, but once I start using something that fires a yellow or red stream, that isn't just a plain mesh, I get slaughtered.

A pessimist complains about the wind; an optimist expects it to change; a realist adjusts the sails.
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zac4545 is not online. zac4545
Joined: 19 Aug 2009
Total Posts: 2324
21 Dec 2013 10:09 AM
feasible but seems unrealistic within a 8v8 server

b/c then ship would seem empty and repair it going down large hallways just ruins the effect
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SunTzu16 is not online. SunTzu16
Joined: 10 Jul 2012
Total Posts: 999
21 Dec 2013 10:14 AM
What if, instead of limiting how many people are in the server, we limit how many ships are being used at once.

So, 8 fighters per side, and any extra soldiers must defend the main ship, or man turrets if there are any.

That also evens the space combat, so even 20 vs 10 would be mildy fair. (Dropships would make this difficult, but the disadvantaged side would know to shoot them down).

Just an idea.

A pessimist complains about the wind; an optimist expects it to change; a realist adjusts the sails.
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LordVydrak is not online. LordVydrak
Joined: 16 Jul 2011
Total Posts: 28831
21 Dec 2013 12:48 PM
"What if, instead of limiting how many people are in the server, we limit how many ships are being used at once.

So, 8 fighters per side, and any extra soldiers must defend the main ship, or man turrets if there are any."

Perfect idea.
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Disheartening is not online. Disheartening
Joined: 23 Jan 2010
Total Posts: 52811
21 Dec 2013 12:51 PM
dope.
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