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Re: A "Catch" Or an Achievment

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Dexterityz is not online. Dexterityz
Joined: 23 Oct 2013
Total Posts: 817
20 Dec 2013 10:05 PM
Hello, I'm Dexterityz. I'm currently creating a game, which I am not explaining what it is due to copying etc. But I would like Ideas for long lasting goals to keep people playing the game. I have Levels, I'll add a few badges but I need more Ideas. So could you help me find long lasting goals for players in a Sword fighting game? with different swords and small, but fun maps. If so, that'd be great! Thanks,

Dexterityz
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shawny3051 is not online. shawny3051
Joined: 21 May 2010
Total Posts: 3017
20 Dec 2013 10:47 PM
you have to tell us what the game is about bud
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Rye123 is not online. Rye123
Joined: 08 Dec 2008
Total Posts: 316
21 Dec 2013 05:58 AM
Make the weapons not too cheap, so people will work towards them, but not too expensive so that people won't give up.
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Dexterityz is not online. Dexterityz
Joined: 23 Oct 2013
Total Posts: 817
21 Dec 2013 08:41 AM
I will put level unlocking to get new swords etc. How about you have to win in order to get XP? Or do it by kill? Read the description of my Baseagon game. It should give you a hint of the game.
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