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| 20 Dec 2013 07:46 PM |
Roblox Studio CommandBar > game.Workspace.BasePlate.RobloxLocked = true --no errors
Normal script: game.Workspace.BasePlate:Destroy() --no errors and the baseplate is removed |
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Quorum
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| Joined: 25 Oct 2013 |
| Total Posts: 4680 |
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| 20 Dec 2013 08:16 PM |
| Why does it matter if it works or not for you? Even if you were to RobloxLock something, it wouldn't be RobloxLocked online as it doesn't save, meaning it has no point to any user. |
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| 20 Dec 2013 10:49 PM |
| No need to raig about it its just a question. |
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| 20 Dec 2013 11:02 PM |
| Yeah sorry bud, they removed it :P |
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cntkillme
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| Joined: 07 Apr 2008 |
| Total Posts: 44956 |
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| 20 Dec 2013 11:07 PM |
| They never removed it, you just can probably only do it while a server is running |
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| 20 Dec 2013 11:19 PM |
| No, I meant to say they locked it. |
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cntkillme
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| Joined: 07 Apr 2008 |
| Total Posts: 44956 |
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| 20 Dec 2013 11:22 PM |
| Before, you could use the command bar, I dont think that it would change being in a server |
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cntkillme
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| Joined: 07 Apr 2008 |
| Total Posts: 44956 |
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| 20 Dec 2013 11:25 PM |
| You could still use the command bar but it won't actually _change_ the property, probably because a server is not running but the actual reason behind this is unknown--though the command bar DOES have access to the RobloxLocked property |
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