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| 20 Dec 2013 08:41 PM |
| I think that you should add snow to the material brush, or make it as a material |
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LittleL0L
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| Joined: 04 Feb 2011 |
| Total Posts: 3727 |
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| 20 Dec 2013 08:47 PM |
This is actually something I've being thinking when they've updated the brushes.
Support! |
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RealPersa
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| Joined: 21 Dec 2012 |
| Total Posts: 7124 |
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| 20 Dec 2013 09:00 PM |
I mean, sand and ice do the same thing really.
~مانند یک گانگستر واقعی~ |
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| 20 Dec 2013 09:07 PM |
I'm going to try to make a seamless snow texture, because I've noticed a lot of people have been suggesting hat lately.
Buy access to an upcoming game by FD Studios! http://www.roblox.com/Metropolis-PRE-BETA-place?id=132463895 |
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| 20 Dec 2013 09:09 PM |
Support
I actually believe they should add a lot more textures and make a lighten/darken slider for colors so we can have the right shades. |
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| 20 Dec 2013 09:09 PM |
| It does do the same thing, but sand actually is there :3 |
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| 20 Dec 2013 09:10 PM |
| Imagine what we could do if we had better textures just as a default! |
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| 21 Dec 2013 06:42 AM |
I made a quick snow texture: http://www.roblox.com/Snow-Texture-1-item?id=139212085
I made the texture transparent because there's white lines where the decal ends for some reason so it isn't as noticeable transparent.
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| 21 Dec 2013 01:39 PM |
how do you use it? do you just place it? With the material brush it would cause less lag, less than multiple models |
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| 21 Dec 2013 02:27 PM |
It's a texture so you place it down once and then just resize it. But yes, I agree a material would cause less lag. |
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| 21 Dec 2013 02:54 PM |
Yes, but i'm trying to make a terrain mountain with snow. So the material brush would be better. |
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