BEART12
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| Joined: 22 Oct 2008 |
| Total Posts: 3190 |
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| 19 Dec 2013 04:35 PM |
can i un equip a gun from a script in workplace, i swear there was a state to do this back in 08 nvm...
Thanks. |
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lolb3
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| Joined: 16 Jan 2010 |
| Total Posts: 2268 |
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| 19 Dec 2013 04:39 PM |
The way the Equipping system works is like this
When it's in your player's Backpack, it's unequipped. When it's in your player's Character, it's equipples
For hopperbins, there's a property of Equipped
hopperbin.Equipped = true
or
hopperbin.Equipped = false
That's how you would equip/unequip a hopperbin
To equip/unequip (respectively) a tool, do
tool.Parent = player.Character
or
tool.Parent = player.BackPack |
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longbow12
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| Joined: 20 Sep 2008 |
| Total Posts: 565 |
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| 19 Dec 2013 04:45 PM |
| I thought tools had the property Equipped? |
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BEART12
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| Joined: 22 Oct 2008 |
| Total Posts: 3190 |
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| 19 Dec 2013 04:53 PM |
| So did i last time i checked man like i said it was there in 08 |
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longbow12
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| Joined: 20 Sep 2008 |
| Total Posts: 565 |
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