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Re: Analysis of ROBLOX's Trade Market

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majoko1 is not online. majoko1
Joined: 31 Jan 2009
Total Posts: 22799
14 Dec 2013 04:45 PM
Roblox's economy is essentially a supply-side Reaganomics-like system.

The government is Roblox's developers.

The payment needed in order to have an account is zero, therefore they are running on pretty low taxes that only come from the builder's club members' money.

Their budget can't be too great as it costs a lot of money to run servers and their developers probably are not paid a huge sum of that money. Most of it goes towards the game's development.

Their goal, it seems, is to make the richer players richer and the poorer players poorer. Although you cannot get any poorer than 0 Tickets and 0 Robux, which a lot of players have who do not have builder's club and even some who do have builder's club, it seems that the players without a huge amount of cash to spend on this online market are getting poorer by comparison to the players who are getting richer.

Look at the facts.

Tree helm was around 20,000 Robux limited when it was first released, but now look at the prices. The Robuck has been severely inflated as more and more members have wallets of hundreds of thousands of Robux. As this inflation happens the small amount of Robux and (worthless) tickets are worth less and less in the overall market.

You need a good 10,000 Robux these days to actually buy a limited that you could get anywhere with via trade and reselling. However, gaining these limiteds is nearly impossible as they are gobbled up by all these people who already have the riches to easily buy them when they are released.

With this stated it appears that with this current running trend of inflation of the Robuck an item such as the tree helm could perhaps break the 100,000 Robux mark at any point in the next year as its lowest seller's price.

It is near impossible to fix an already inflating economy and the prices will continually get higher until we find that you cannot get your hands on a limited item ever due to "snipers" and due to the ludicrous prices created by those who "snipe."

After this analysis I have realized that what we are left with is a market in which the rich profit from this Reaganomic system and the poor are left with very few of the near worthless tickets and Robux.




Web Sources:
Roblox Helm of the Great Tree
The Wayback Machine
Reaganomics Wikipedia Article
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Votux is not online. Votux
Joined: 02 Nov 2013
Total Posts: 6252
14 Dec 2013 04:47 PM
pretty interesting.


merry christmas
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evilpuffle is not online. evilpuffle
Joined: 10 Mar 2011
Total Posts: 11620
14 Dec 2013 04:51 PM
This is why I don't care about limiteds.

I already knew about this but you put it into more perspective than I have.

A113!
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majoko1 is not online. majoko1
Joined: 31 Jan 2009
Total Posts: 22799
14 Dec 2013 07:52 PM
Wasn't expecting positive replies on this from RT.

Thanks for the feedback. I've been considering making a blog focusing on Roblox economics for a while and I was just seeing what kind of feedback I would get, and so far it is positive.
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henry1232123 is not online. henry1232123
Joined: 26 Nov 2008
Total Posts: 28627
14 Dec 2013 07:53 PM
roblox is going to die soon
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majoko1 is not online. majoko1
Joined: 31 Jan 2009
Total Posts: 22799
15 Dec 2013 11:10 AM
To be honest, I am pretty sure they are just trying to get rid of tickets all together. The only purpose of them is to fund nbc members with some sort of currency.

I expect that NBCers will get a 1 robuck a day stipend after it is faded out.
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epikrika8332 is not online. epikrika8332
Joined: 26 May 2011
Total Posts: 28734
15 Dec 2013 11:11 AM
tl;dr
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Keldogon is not online. Keldogon
Joined: 22 Jan 2011
Total Posts: 25999
15 Dec 2013 11:12 AM
Thats why the rates for tickets is HIGH
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majoko1 is not online. majoko1
Joined: 31 Jan 2009
Total Posts: 22799
15 Dec 2013 11:16 AM
Exactly... The ticket's only value is for purchasing cheap shirts and pants from other players and to buy the cheapest of hats.

So many people are converting their tickets to robux these days because tickets are worthless and therefore, as shown by the market, the ticket has about half the value that it did a year ago.

Meanwhile, since there are so many robux floating around from people converting their tickets, the robuck is also becoming worth less than it used to be worth at a very alarming rate.
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Yamsman123 is not online. Yamsman123
Joined: 03 Feb 2009
Total Posts: 21916
15 Dec 2013 11:22 AM
i don't need to read all this to know what it says

honestly, the original inflation of tickets in 2009, and now the additional inflation of tickets has and always will be controlled by the developers, and done with the intent of influencing the market for their own "needs." hell, it's gotten to the point where 60R$ daily as an obc member is considered chump change.

the only way they could fix this is if they increased the daily bonus for every single member, i.e 10 tix to 20, 15R$ to 30R$, 25R$ to 50R$, 60R$ to 120R$

but to them it isn't broken, it's working perfectly fine and they will continue to manipulate the virtual economy so that it further generates jewbux for builderman's swimming pool

make like a jcs and bot it
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senneiscool is not online. senneiscool
Joined: 26 Nov 2012
Total Posts: 11396
15 Dec 2013 11:23 AM
tc changed of price floor
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majoko1 is not online. majoko1
Joined: 31 Jan 2009
Total Posts: 22799
15 Dec 2013 11:30 AM
It may have shown itself slightly in 09 but it hasn't been until the past few months that the inflation increased like crazy.

Like seriously, half a year ago I could get 10:1 ratio in the trade currency and now it is nearing 20:1.

I agree, either they increase the stipends or decrease the prices of everything to help flatten the inflation. Although at first it will seem like everyone can afford everything it will eventually calm down.

The problem started originally with limited items being released. With limited items being worth so much the value of the robuck has decreased. And with an increase of players, more tickets are earned through people playing your games a lot quicker than it used to happen back in earlier years.

Another possible fix is to make it so you only get 1 ticket for every 10 visits to your game. Or even better, if they are planning on phasing out the ticket (which I hope they do so that we have a steadier market) they should make it 1 robuck for every 100 visits.
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Yamsman123 is not online. Yamsman123
Joined: 03 Feb 2009
Total Posts: 21916
15 Dec 2013 11:33 AM
actually the problem started circa monthers day 2009
back when they used to release hats only on friday, they began to release them daily, and all of them for robux, causing the value of tickets to drop from 5:1 to 10/11:1

limiteds being released around halloween that year began the rise of prices, as the high-value limiteds such as the domino crown were selling for exorbitant prices, people began to get the idea that paying more for an item was fine

the devs have been pushing this along the whole time
they're behind the inflation, not the users
they planned this

make like a jcs and bot it
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majoko1 is not online. majoko1
Joined: 31 Jan 2009
Total Posts: 22799
15 Dec 2013 11:49 AM
Hmm...

I feel like there are a lot of hats out there that are terrible and were a waste to make. Back in 09 where there were literally only like 100 hats the hats seemed so valuable to me.

Maybe that is why today owning older hats is meaningful, a lot more meaningful, than owning some new ridiculously expensive limited.

I would much rather keep my bolt helm, Santa hat, and blue cap than sell them for some new expensive limited worth twice as much.

Thanks for all the feed back from you yams.

I'm thinking about making a blog for writing about Roblox economics. If I get around to it I would love if you would join the staff. You seem to have a lot of knowledge on these matters.
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roblox8072 is not online. roblox8072
Joined: 24 Mar 2009
Total Posts: 6
19 Dec 2013 03:13 PM
I have been trading my robux for tickets.. to buy some of the high 5k+ tix items. I am saving up for the black Valk. I have 19k tix
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SlingshotJunkie is not online. SlingshotJunkie
Forum Moderator
Joined: 14 Feb 2013
Total Posts: 12054
19 Dec 2013 03:19 PM
This is a very clever post. In a way, ROBLOX is like a real life economy. However, ROBLOX developers don't have the goal of making rich users richer, and poor players poorer. We wouldn't benefit form that at all. We want to simulate a realistic economy, so there will always be the top tier stuff that is only available to the richest users in the same way that you can't buy a brand new mustang convertible for 100 dollars at your local walmart.

But there are plenty of other things that you can get for cheep. Just got to the catalog and under hats, sort by lowest to highest prices.
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majoko1 is not online. majoko1
Joined: 31 Jan 2009
Total Posts: 22799
19 Dec 2013 06:38 PM
We realize you do not have that'll of making certain users poorer. It isn't your fault, really at all, now that I think about it.

It is the fault of the limited hoarders and the front page controllers.
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