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| 19 Dec 2013 03:08 PM |
| Obviously roblox does not allow user uploaded meshes, nor part merging for less lag. I was wondering if theres a way to simulate two or more parts turning into one. For one reason, whats not visible of the part, should not be there. that alone would reduce lag in many games being that the game does not need to render so many parts. |
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ColdSmoke
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| Joined: 02 Jan 2012 |
| Total Posts: 5784 |
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| 19 Dec 2013 03:13 PM |
| then can we start a thread to make roblox implement this needed feature, Or atleast make them think about it. |
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ColdSmoke
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| Joined: 02 Jan 2012 |
| Total Posts: 5784 |
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| 19 Dec 2013 03:14 PM |
| It's called voxels and it's the concept behind terrain. |
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| 19 Dec 2013 03:20 PM |
| Ik, I would like to make my own though.. |
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ColdSmoke
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| Joined: 02 Jan 2012 |
| Total Posts: 5784 |
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| 19 Dec 2013 03:22 PM |
| well Like I said, nope its not possible and they can't just implement it because it wouldn't work with the engine they already have for parts |
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