baheeg
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| Joined: 19 Jul 2010 |
| Total Posts: 72846 |
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Nyxis
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| Joined: 15 Nov 2012 |
| Total Posts: 3374 |
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baheeg
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| Joined: 19 Jul 2010 |
| Total Posts: 72846 |
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Nyxis
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| Joined: 15 Nov 2012 |
| Total Posts: 3374 |
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| 19 Dec 2013 10:01 AM |
I usually do this:
game.Players.PlayerAdded:connect(function(Plr) Plr.Changed:connect(function(C) if C == "Character" then --blahblah end end) end)
Not sure what the difference is, CharacterAdded never seems to work for me though. |
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| 19 Dec 2013 10:07 AM |
Yeah, CharacterAdded fires whenever a player spawns. But you need to use it like this:
game.Players.PlayerAdded:connect(function(player) player.CharacterAdded:connect(function(character) --code end) end)
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Goulstem
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| Joined: 04 Jul 2012 |
| Total Posts: 7177 |
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| 19 Dec 2013 01:32 PM |
CharacterAdded()
Not the same as PlayerAdded() |
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