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| 18 Dec 2013 09:10 PM |
| SO... I want to protect my game from exploits while keeping the script performance low. Is it better to put every stat in a table and get the stat from that table when I need it or to just go into my player to get the value from a string? |
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| 18 Dec 2013 09:15 PM |
| Ight thanks! OK quick question... why don't the popular games put all their stats in a table? Is it still vulnerable to cheat engines kiddies (amateurs) that way or..? |
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| 18 Dec 2013 09:17 PM |
| Popular games are usually scripted without thought. |
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| 18 Dec 2013 09:18 PM |
| Any tips on stopping exploiters? I don't want to make a popular game that gets ruined because of exploiters. |
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| 18 Dec 2013 09:20 PM |
Use a regular script for almost everything you can, do not change values using a local script. Make your own character (not humanoid based). |
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| 18 Dec 2013 09:21 PM |
| Alright thanks! Will do! I love you |
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| 18 Dec 2013 09:28 PM |
Btw, HIGHLY suggest putting server-side scripts in ServerScriptService
Impossible or very hard for people to get into. And if they do... well there is nothing stopping them. |
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