yankeejr
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| Joined: 04 Jul 2012 |
| Total Posts: 4906 |
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| 16 Dec 2013 09:02 PM |
| It only works in Solo, but not online. What is the issue? |
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yankeejr
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| Joined: 04 Jul 2012 |
| Total Posts: 4906 |
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yankeejr
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| Joined: 04 Jul 2012 |
| Total Posts: 4906 |
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REM25
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| Joined: 28 Feb 2010 |
| Total Posts: 3154 |
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yankeejr
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| Joined: 04 Jul 2012 |
| Total Posts: 4906 |
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| 16 Dec 2013 09:11 PM |
function NewPlayer(plyr) game.Players:WaitForChild(plyr.Name) game.Workspace.Sound.Looped = true game.Workspace.Sound:Play() end
game.Players.PlayerAdded:connect(NewPlayer) |
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REM25
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| Joined: 28 Feb 2010 |
| Total Posts: 3154 |
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| 16 Dec 2013 09:12 PM |
| im not too sure about this but isnt it (player)? or can u use plyr as well? |
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yankeejr
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| Joined: 04 Jul 2012 |
| Total Posts: 4906 |
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| 16 Dec 2013 09:13 PM |
| It will work, because it is telling the Parent (playr.) etc. |
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REM25
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| Joined: 28 Feb 2010 |
| Total Posts: 3154 |
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| 16 Dec 2013 09:19 PM |
| is it waitforchild or waitforchildready? lol I need to review this :P |
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transIate
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| Joined: 20 Jun 2013 |
| Total Posts: 2699 |
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REM25
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| Joined: 28 Feb 2010 |
| Total Posts: 3154 |
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HAXO
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| Joined: 19 Mar 2010 |
| Total Posts: 690 |
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| 16 Dec 2013 09:28 PM |
function NewPlayer(plyr)wait() if not plyr then return end game.Workspace.Sound.Looped = true game.Workspace.Sound:Play() error'*Screams from the hill-tops* WHY!!!' end
game:GetService("Players").PlayerAdded:connect(NewPlayer) |
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transIate
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| Joined: 20 Jun 2013 |
| Total Posts: 2699 |
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| 16 Dec 2013 09:32 PM |
I meant what is the function >didn't include the 'NewPlayer' function
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