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| 02 Feb 2013 03:30 PM |
Me and my friends were in classic times for roblox (We joined in the time period from 08 to 2010) and are tired of the updates, so I sent the following message to Info@Roblox and if we don't see change then we're quitting.
The Message:
"Me and a LOT of my friends are enraged about how the new ROBLOX Studio works. ROBLOX Studio 2013's format consequentially ended production of thousands of User-Made creations. For example: I was working on a script that causes something to produce parts. I also was making a script that places ten Humanoids into the Workspace. With Studio 2013, it's impossible to drag in Properties to clear out multiple items at once. Another complaint is that its formats are causing even the mouse to be much slower, and for laptop users like me the way I zoom in and out is extremely annoying. I don't think it's convenient using the keyboard to change my tools and clicking a button to zoom in and out then having to press Escape to free my mouse after being fully zoomed in. The way I open the Toolbox to do something just as simple as spawning a brick or spawning a script is an extremely annoying long process involving a ton of huge boxes scattered across my screen while my view on the game itself is extremely tiny. Me and my best friend were already mad enough about how the stamper's creation was taking over classic building tools involving classic Drag to no longer work and Copy to now allow a brick being dragged upon its creation (R.I.P, the thousands of Building Games out there) and even the stamper itself has bugs like the Delete tool deletes two bricks no matter what. Many users, even me and my roblox friend therocker3 got a lot of our visits and success from using the Insert tool in creative ways and providing interesting maps and platforms for the insert tool, but the fact that its service was changed to where only the creator of a map's models will spawn caused even more problems. (R.I.P the thousands of Insert Games out there). You may have noticed that my complaints have already gone past just the 2013 complaints. I'd also like to point out that your new Leaderboard barely works because that it failed to keep track of what players are and are not in the game (Resulting in problems with in-game friend requests, knowing whether or not someone's in the server, causing it to appear that some players are in the server forever when in all reality the player's ROBLOXian is entirely alone, etc.) and also it has resulted in other problems too. Thousands of RPGs have a leaderboard like this: XP, Lvl, Gold Well the new leaderboard caused even more problems!! After realizing there's nothing I could do with the insert tool anymore my final approach to ROBLOX was a temporary success: An RPG. Now it is counting to where it revolves mainly around XP and it's impossible for users to see their amount of Gold.(Now, rest in peace the thousands of RPG games.) "Be Anything, Build Anything" is now inaccurate. Users can't be anything without spending real money but they certainly can't build a game where they spawn their own items and if they want to get close, the Stamper doesn't work well to replace an insert tool, users can't make games where players build in groups unless they want to use Voxels (Just throwing this out there, High Stability blocks don't work on stud ground like the empty base map) and users can't even have RPGs that work very well, even though in the newer ad specifically states creation of RPGs. Now, I'll get back to talking about Studio 2013 for a second. The ONE thing that Studio 2013 that I liked was how I didn't see the eight stamper tools in my backpack(Meaning more room for the user-created-gear that I can try scripting.) Once I finally had the gear it didn't go in my backpack. I tried manually dragging it into the backpack menu. That's when I noticed that the stamper tools were still there as the primary building source and it's absolutely impossible to use them. This means that for people and groups who make user-created gear as a hobby, they can't test them before releasing them into the game itself. This is extremely annoying.
I have many more negative things to say about ROBLOX and even though David Baszucki said on the roblox blog that he thinks 2012 was the best year, in my opinion it's the absolute WORST year." |
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| 02 Feb 2013 03:36 PM |
| It might take a while to read all this but there's some good points in it. |
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| 02 Feb 2013 03:41 PM |
| I agree, I had an old account but from the time I joined until now, roblox is alot worse. I'm considering quitting too |
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adark
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| Joined: 13 Jan 2008 |
| Total Posts: 6412 |
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| 02 Feb 2013 04:01 PM |
"Me and a LOT of my friends are enraged about how the new ROBLOX Studio works. ROBLOX Studio 2013's format consequentially ended production of thousands of User-Made creations."
Studio 2013 is still buggy. Did you really expect a perfect Studio to be released?
"For example: I was working on a script that causes something to produce parts. I also was making a script that places ten Humanoids into the Workspace. With Studio 2013, it's impossible to drag in Properties to clear out multiple items at once."
It's been a part of Studio forever to CTRL+Click objects to select multiples. Yes, dragging is bugged, but that's no reason to flip out.
"Another complaint is that its formats are causing even the mouse to be much slower, and for laptop users like me the way I zoom in and out is extremely annoying. I don't think it's convenient using the keyboard to change my tools and clicking a button to zoom in and out then having to press Escape to free my mouse after being fully zoomed in."
The speed of your mouse is being determined by the ROBLOX player most likely, instead of your computer. To fix that, go into Tools>Setting, and under Game Options>Input, set HardwareMouse to true. P.S. get a USB mouse, it saves a lot of time and effort.
"The way I open the Toolbox to do something just as simple as spawning a brick or spawning a script is an extremely annoying long process involving a ton of huge boxes scattered across my screen while my view on the game itself is extremely tiny."
As the Toolbox is now a Studio Pane, you can dock it basically anywhere. I currently have my Explorer, Basic Objects, and Toolbox panes sharing a dock on the right side of the screen. Drag and Drop the panes on top of each other so that the target pane is highlighter, it will group them together. You have to use the same process to reorder the tabs, but that's not a big deal.
As for the game view being tiny, just make the other panes smaller by hovering over the edges until you get a "Resize" cursor.
"Me and my best friend were already mad enough about how the stamper's creation was taking over classic building tools involving classic Drag to no longer work and Copy to now allow a brick being dragged upon its creation (R.I.P, the thousands of Building Games out there) and even the stamper itself has bugs like the Delete tool deletes two bricks no matter what."
The classic building tools (and HopperBins in general) have been deprecated for ages, and players can script better building tools than the originals with ease. In fact, you can find a large number of player-scripted building tools in Free Models.
"Many users, even me and my roblox friend therocker3 got a lot of our visits and success from using the Insert tool in creative ways and providing interesting maps and platforms for the insert tool, but the fact that its service was changed to where only the creator of a map's models will spawn caused even more problems. (R.I.P the thousands of Insert Games out there)."
The InsertService was getting abused. You CAN insert models not owned by the Place's owner, but they have to be Free Models.
"You may have noticed that my complaints have already gone past just the 2013 complaints. I'd also like to point out that your new Leaderboard barely works because that it failed to keep track of what players are and are not in the game (Resulting in problems with in-game friend requests, knowing whether or not someone's in the server, causing it to appear that some players are in the server forever when in all reality the player's ROBLOXian is entirely alone, etc.) and also it has resulted in other problems too."
While I agree that the new Leaderboard is a step in the wrong direction, I have never seen any errors like this one your are talking about. The Leaderboard has always displayed who is in a Game properly.
"Thousands of RPGs have a leaderboard like this: XP, Lvl, Gold Well the new leaderboard caused even more problems!! After realizing there's nothing I could do with the insert tool anymore my final approach to ROBLOX was a temporary success: An RPG. Now it is counting to where it revolves mainly around XP and it's impossible for users to see their amount of Gold.(Now, rest in peace the thousands of RPG games.)"
You CAN see your other stats, you just have to expand the Leaderboard. The stat seen at the top of the list, the Main stat, is the first one created, so it can be easily changed.
""Be Anything, Build Anything" is now inaccurate. Users can't be anything without spending real money but they certainly can't build a game where they spawn their own items and if they want to get close, the Stamper doesn't work well to replace an insert tool, users can't make games where players build in groups unless they want to use Voxels (Just throwing this out there, High Stability blocks don't work on stud ground like the empty base map)"
You have to realize that the Voxels use a fixed grid of 4x4x4 stud cubes. Parts don't adhere to this grid, so of course Voxels don't snap to Parts. As for building in groups, you don't HAVE to use Voxels, they are just the only options provided by ROBLOX as a default.
"and users can't even have RPGs that work very well, even though in the newer ad specifically states creation of RPGs."
Creating an RPG is a very involved and complicated process. The vast majority of ROBLOX RPGs share the same template because that template is available in Free Models. RPGs can be made to a much higher standard now than they could ever before, you just have to do things in ways not done before.
"Now, I'll get back to talking about Studio 2013 for a second. The ONE thing that Studio 2013 that I liked was how I didn't see the eight stamper tools in my backpack(Meaning more room for the user-created-gear that I can try scripting.) Once I finally had the gear it didn't go in my backpack. I tried manually dragging it into the backpack menu. That's when I noticed that the stamper tools were still there as the primary building source and it's absolutely impossible to use them. This means that for people and groups who make user-created gear as a hobby, they can't test them before releasing them into the game itself. This is extremely annoying."
This is a known issue with Studio. As far as I know, it has been fixed and will be released with a lot of other bugfixes.
"I have many more negative things to say about ROBLOX and even though David Baszucki said on the roblox blog that he thinks 2012 was the best year, in my opinion it's the absolute WORST year."
I agree that 2012 was not the best year for ROBLOX, but that is only in terms of community. The ROBLOX of 2012/13 is FAR superior to the ROBLOX of 2006-2010, but the community is one of the worst I've ever seen. The grand majority of players are spiteful and demanding, and there are people just like you constantly demanding that ROBLOX 'fix' things that aren't broken or that have been deprecated.
tl;dr: Get yourself some perspective before you complain. |
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adark
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| Joined: 13 Jan 2008 |
| Total Posts: 6412 |
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| 02 Feb 2013 04:05 PM |
As for the trend of "I'm quitting ROBLOX if this isn't changed@!!!!1", it's my opinion that these threads are short-sighted and their posters are failing to recognize that the problem with ROBLOX is that the ROBLOX community can't stop to appreciate just how good of a game ROBLOX has the potential to be.
I myself have contemplated quitting many times, and have done it at least twice. ROBLOX keeps dragging me back because the potential it has is a lot more than the vast majority of people recognize. Hell, I just bought Lifetime OBC because I know that I will still be playing after the three years it will take before it would cost more to have had a yearly subscription.
To be honest, all of you people threatening to quit should just go ahead and do it, ROBLOX will be all the better because of it. |
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| 02 Feb 2013 04:10 PM |
I wasn't implying a threat. Roblox wouldn't care if I quit. I too have quit multiple times and came back because roblox did have potential. With the fact that those potentials don't stay (When I was stating all the kinds of games ROBLOX had and destroyed the services for resulting in users no longer being able to use it) is why I don't see the need to continue staying. I didn't fail to recognize the problems, but I have appreciated roblox many times before and now I just don't see the need to anymore. |
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| 02 Feb 2013 04:15 PM |
And with your other thing you've said, not all of that was true. When I expand the leaderboard it DOESN'T show all the stats, and I didn't expect much from studio 2013 but that doesn't mean I'm not allowed to state its problems.
And why are you yourself saying all this? It was sent to info@roblox before I made the forum. |
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adark
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| Joined: 13 Jan 2008 |
| Total Posts: 6412 |
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| 02 Feb 2013 04:16 PM |
"if we don't see change then we're quitting."
That's threatening to quit. I've done it myself.
ROBLOX has a lot more potential now than it did before the Studio 2013 update, just have to wait for the bugs to be squashed. If you really don't see the point in ROBLOX, by all means quit, like I said it will make ROBLOX a better place because of it. |
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| 02 Feb 2013 04:16 PM |
| Plus, adark, you almost resemble hypocritical traits because you too have made a forum post that involved the problems with studio 2013. |
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| 02 Feb 2013 04:18 PM |
It wasn't meant to be a threat, though it did show that ROBLOX's problems easily will result in them losing players. I know it'll still gain members too so they likely don't care if any classic players leave, roblox's community is more than 70% new player. |
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adark
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| Joined: 13 Jan 2008 |
| Total Posts: 6412 |
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| 02 Feb 2013 04:18 PM |
Everything I said in my post was true. I tested it all myself before I posted. If your leaderboard isn't displaying properly, check that none of your scripts are erroring.
Also, you're not 'stating [Studio 2013]'s problems', you're complaining about everything being broken. |
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ZuchenG
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| Joined: 20 May 2012 |
| Total Posts: 153 |
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| 02 Feb 2013 04:23 PM |
| I agree, i feel the same way :/ |
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| 02 Feb 2013 04:23 PM |
@Adark, according to my Output my scripts are perfectly fine. But everything being broken is a reason to complain, ROBLOX was much better when less things were broken and studio was better and games were easier to use and leaderboards didn't break and it was possible to test items before releasing them.
When you said people were abusing the inserts, I agree but plenty of users had a strong moderation system. Hell, I even wrote a script that automatically disables orbs! |
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ZuchenG
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| Joined: 20 May 2012 |
| Total Posts: 153 |
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adark
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| Joined: 13 Jan 2008 |
| Total Posts: 6412 |
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| 02 Feb 2013 04:35 PM |
Me making a post about the issues with Studio 2013 is not being hypocritical in any way.
In that post, did I complain that the issues were game-breaking? No. In that post, did I threaten to quit if the issues weren't fixed? No.
In that post, I simply listed off some of the issues with Studio that I haven't seen mentioned. I did not complain about them except to say that some were annoying to deal with.
You saying that you will quit IS a threat, no matter how you phrase it. ROBLOX does care about losing players, but you have to realize that one player out of several million is nothing big.
When there were only 100 users, someone leaving was a huge deal. When there were 1,000, it was still a big deal, but not nearly as much. At 10,000 users, it only really started to matter if you had some fame on ROBLOX if you left. At 100,000 users, people started to not care if people left. Nowadays, with upwards of something like 4,000,000 players, it's 0 deal if even a major ROBLOXian leaves, because a lot of players won't even know who they are. If stravant suddenly went and never played ROBLOX again, relatively few would notice. Same with stickmasterluke, Gtyler55, hell even Shedletsky!
Leaving ROBLOX has never mattered less in the grand scheme of things than it does right now. There is always someone to take your place.
As I've been writing this, you've posted again. Games nowadays are a lot easier to play than they were before, but not many ROBLOX games are built on easy-to-use system. A good example of this is Base Wars: The Land. Some weapons require first person, others don't, but the zooming isn't forced, nor is it explained which require which. People that make games decide how easy it is to play their games. That is not something ROBLOX has control over.
The leaderboard is being fixed, probably as we speak, and there is actually a really simple way to test things before releasing them: the Play Solo and Start Server>Start Player test modes included in Studio. In fact, both of these modes have existed for a very long time, and have gotten a lot better recently.
Finally, it doesn't matter that people had strong moderation systems, people still managed to get around them in some cases, and that's not the point of the nerfing of InsertService: exploiters were using it to insert things into games that didn't use the InsertService at all normally, and it enabled the ability to steal models that weren't meant to be accessed. |
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| 02 Feb 2013 05:01 PM |
adark; your informed responses to this average "I will quit if ____ doesn't happen!" user are excellent.
I applaud your existence. |
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| 02 Feb 2013 05:12 PM |
QUIT YOU IDIOT
uN1c0rN n@Rwh@l!!111 |
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neoblok
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| Joined: 13 Jan 2009 |
| Total Posts: 369 |
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| 27 Feb 2013 05:53 PM |
Not just the updates Pervs,Oders Scammers _My primary ultimateqmaster got banned _ |
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adark
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| Joined: 13 Jan 2008 |
| Total Posts: 6412 |
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| 27 Feb 2013 07:12 PM |
| Please don't bump this thread any more, it's almost a month old. :/ |
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| 27 Feb 2013 09:48 PM |
| The majority of the players decided that 3.0 wasn't that bad. There are still options to go classic in your ways. For one the games have improved drastically since 08-2010, and for one there are still older shirts. Second of all you don't HAVE to partake in the purchasing of buying 2.0 and 3.0 packages, it's your choice, so please don't allow what ROBLOX does for the most of it's users upset you. |
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| 01 Mar 2013 01:24 AM |
| Dont forget the update that came where you couldnt play games.Alot of people cant do anything |
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| 01 Mar 2013 03:55 AM |
| The only reason I haven't quited yet is my dear friends. |
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