jeafree
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| Joined: 30 Sep 2009 |
| Total Posts: 2512 |
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| 15 Dec 2013 04:53 PM |
The year is 2451 and the Empire of Earth has spread across our galaxy.
You have been accepted to join a mission to visit and recon G49AK8. A galaxy only a few thousand light years away from our own. We have provided you with your own custom ship and are allowing you to choose your crew.
YOUR OBJECTIVES:
1. If possible discover intelligent life and report back to us before any major communications.
2. Find possible resources for our empire.
3. Find a planet habitable for humans and colonize it.
RULES:
1. No Godmodding
2. No using copyrighted alien species like "Predators" or the "Elites" From Halo.
3. No excessive amounts of romance
4. You can remake another character if your's dies.
5. Have fun.
6. If you read the rules put "Spaceship" in the other catagory
YOUR SHIP:
Scout, a very light and agile ship that has little arms and is invisible to any form of radar that we have discovered.
8 Equipment points. Shield: 100 Ship Health: 150 Speed: Fast out of slip-space
Destroyer, a heavy ship and can hold many arms. Includes a storage hangar for ammunition and possible ores.
10 equipment points Shield: 100 Ship Health: 400 Speed: Medium out of slip-space
Cruiser, the biggest ship. Consists of a hangar bay, med labs, and a battle room.
20 equipment points Shield: 100 Ship Health: 1000 Speed: Extremely slow out of slip-space
Squadron, group of artificially controlled ships, light arms. 5 equipment points (all of the equipment you get for this ship is added to each of the 10 ships in your squadron) Shields: 100 Ship Health: 100 Speed: Very Fast out of slip-space
SHIP EQUIPMENT:
You Choose your equipment for your ship(s). Amount of equipment depends on the size of the ship. All equipment is 1 equipment point. You can buy food and ammo more than once.
SUPPORT CLASS EQUIPMENT:
Cloaking device, bends light to turn your ship(s) practically invisible.
Advanced Radar, let's you see farther out into space with your radar and allows you to scan planets.
Extra Medical Supplies, gives you a med bay on ships without one and extra supplies.
More Storage, allows you to hold more in your storage bay.
More Ammunition, Gives you extra bullets,rockets,and an extra generator.
Extra Shield, Extra shield power. From 100% to 150%.
WEAPON CLASS EQUIPMENT:
Plasma Guns, Shoots a 3 round burst of tracking plasma at the enemy. Medium reload time Damage to shields: 25 Damage to ship: 35
Rockets, Shoots rockets from the sides of your ship, 2 at once.
Slow reload time Damage to shields: 30 Damage to ship: 40
Particle Cannon, A 1 shot laser. Very slow recharge Damage to shields: 100 Damage to ship: 50 Railgun, Shoots magnetically charged metal at ships
Super Slow Charge Time Damage to shields: Goes straight through shields Damage to ship: 150
Machine Gun, Rapid fire shots
Very fast reload time Damage to shields: 5 per bullet Damage to ship: 1 per bullet
GROUND CLASS EQUIPMENT:
Food, 100 crates of space class food
Drill, drills for ores on ground
Guns, 20 assault rifles, 5 snipers, 10 shotguns, 25 pistols. Over 1000 rounds of ammunition for each gun
Self Building House, for colonization. Required unless you return to Earth for one.
Explosives, Used for mining and/or combat. 10 crates of C4, 20 crates of grenades.
YOUR CHARACTER:
Name: Age: Gender: Ship: Equipment For Ship: Occupation: Family: Other:
I hope you enjoy :D |
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jeafree
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| Joined: 30 Sep 2009 |
| Total Posts: 2512 |
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jeafree
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| Joined: 30 Sep 2009 |
| Total Posts: 2512 |
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| 15 Dec 2013 05:04 PM |
| I forgot to mention. Your appearance doesn't really matter because you will usually be on your ship. Sorry if that was a confusion. |
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jeafree
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| Joined: 30 Sep 2009 |
| Total Posts: 2512 |
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| 15 Dec 2013 05:15 PM |
| Is it good I made the rules and stuff so long. I don't know I am kinda new to this D: |
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