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Re: [NEW OBJECT] Surface Cameras

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SymbolumSicarius is not online. SymbolumSicarius
Joined: 23 Jun 2009
Total Posts: 2899
14 Dec 2013 03:38 PM
[://
The same way we have Surface GUI's,
It would be pretty nice if we could have Surface Cameras.

It'd be almost like a TV, or Security system.
Here is an example of how it can work:


You keep a part which has a lookvector, looking at a part that's hovering using body position.

You then assign it something called a "CamLink"

Basically, you'd have another part somewhere in the map, that will have a
"Surface Camera" instance.

The CamLink will basically have it's parent to which part will be the Surface Camera.
Just like we have Cameras that can be attached to different things with a property.


For tl;dr people:

Live Camera whos output can be put on a part.



For developers;
[THINGS THAT CAN BE MADE USING THIS]

-TV ( Movies can be made combining this with the Animation System )
-Security System
-Motion Sensors that are activated by people.
-Person Alert ( Raycast the lookvector in a straight line of the CamLink Part)
-Mirrors
-Car Mirrors
-Car Reverse Gear
-Holographic screens.

And much more.

If you support, please say "Support"
If you'd like more information, I'd happily emphasize on how can work.

I also have an idea for a 3D Region Camera.
I'll explain that in another post.
\\:]

Check out the power of animations here: http://www.roblox.com/TestingFreeRunning-place?id=104947889


Thanks!



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succesfulfundude is not online. succesfulfundude
Joined: 17 Feb 2010
Total Posts: 21328
14 Dec 2013 03:39 PM
I have to say this to everyone, huh?

Naruto did something similar to this. Find it here:

http://web.roblox.com/BioBlock-Bloxxed-at-Sea-place?id=134047002
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Aerophys is not online. Aerophys
Joined: 09 Sep 2012
Total Posts: 64
14 Dec 2013 03:41 PM
so its like a security camera thing?
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Nikola7007 is not online. Nikola7007
Joined: 20 May 2013
Total Posts: 7998
14 Dec 2013 03:41 PM
There was another thread a while back:

It might be hard to implement and would probably cause lag, but with a low FPS I support.
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SymbolumSicarius is not online. SymbolumSicarius
Joined: 23 Jun 2009
Total Posts: 2899
14 Dec 2013 03:44 PM
@Suc

Naruto isn't the newest to do that.
People did that years back with raycasting.

That is NOT at all what I'm describing.




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Notunknown99 is not online. Notunknown99
Joined: 05 Sep 2008
Total Posts: 25360
14 Dec 2013 03:44 PM
Raycasting does not count. Not properly.
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Notunknown99 is not online. Notunknown99
Joined: 05 Sep 2008
Total Posts: 25360
14 Dec 2013 03:44 PM
@Nikola7007: Drop support for older hardware, use more modern engines, make Portal.
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Nikola7007 is not online. Nikola7007
Joined: 20 May 2013
Total Posts: 7998
14 Dec 2013 03:46 PM
No. I'm cheap.
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succesfulfundude is not online. succesfulfundude
Joined: 17 Feb 2010
Total Posts: 21328
14 Dec 2013 03:50 PM
But really, if we can already have something that's almost like what you are suggesting, why suggest it at all? What naruto did was pretty good, IMO
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Notunknown99 is not online. Notunknown99
Joined: 05 Sep 2008
Total Posts: 25360
14 Dec 2013 03:51 PM
I say at the very least make it a snapshot style feature. Then we can still do loads of features with it.
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SymbolumSicarius is not online. SymbolumSicarius
Joined: 23 Jun 2009
Total Posts: 2899
14 Dec 2013 03:55 PM
Even if there is a slight delay, the camera part can keep saving frame snapshots, and it sends it back to the Surface Camera part.


Even if it runs at 20 FPS, it will still be of use.
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succesfulfundude is not online. succesfulfundude
Joined: 17 Feb 2010
Total Posts: 21328
14 Dec 2013 03:57 PM
Eh, support.

also sym you have some awesome animations in that freerunning place
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bigo122497 is not online. bigo122497
Joined: 09 Mar 2011
Total Posts: 80
14 Dec 2013 04:07 PM
I would love to have this for mirrors on trucks
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Exonical is not online. Exonical
Joined: 18 Feb 2010
Total Posts: 16490
14 Dec 2013 04:46 PM
Support.

♜ Even a broken clock is right twice a day ♜
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