enyahs7
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| Joined: 25 Apr 2008 |
| Total Posts: 9820 |
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| 14 Dec 2013 12:55 PM |
I script, You script, I build, You build Must be good though
We will be making a RPG. |
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| 14 Dec 2013 12:57 PM |
i can build alot.
but i can barely script.
-festive anti brony here- |
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| 14 Dec 2013 01:04 PM |
i can be your partner i can script adn i can build
-LMaD's Yellow Flash- |
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enyahs7
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| Joined: 25 Apr 2008 |
| Total Posts: 9820 |
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| 14 Dec 2013 01:15 PM |
| Kinda looking for proof because yeah lol |
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| 14 Dec 2013 01:16 PM |
i helped make ceruaens scifight game
-LMaD's Yellow Flash- |
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| 14 Dec 2013 01:17 PM |
cerualen*
-LMaD's Yellow Flash- |
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| 14 Dec 2013 01:18 PM |
and me and my friend started a rpg but we gave up we made a kit and stuff its on the user projectprophecy
-LMaD's Yellow Flash- |
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| 14 Dec 2013 01:20 PM |
| I can build very very big and detailed maps but I can't script THAT well. |
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enyahs7
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| Joined: 25 Apr 2008 |
| Total Posts: 9820 |
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crouton04
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| Joined: 07 Jul 2010 |
| Total Posts: 4459 |
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| 14 Dec 2013 01:27 PM |
Well I can code, I can build if I actually feel like building. I'm helpful, a good problem solver, love to learn new things, love to create new things and more.
an old code i had made:
player = game.Players.LocalPlayer char = player.Character
head = char.Head torso = char.Torso arm1 = torso["Right Shoulder"] arm2 = torso["Left Shoulder"] leg1 = torso["Right Hip"] leg2 = torso["Left Hip"] neck = torso.Neck
mouse = player:GetMouse()
posTable = {} keyTable = {}
table.insert(posTable, arm1.C0) table.insert(posTable, arm2.C0) table.insert(posTable, neck.C0)
deb = true
mouse.KeyDown:connect(function (key) table.insert(keyTable, key) if key:lower() == "q" then char.Animate.Disabled = true deb = false for i = 1,10 do wait() neck.C0 = neck.C0 * CFrame.Angles(.05, 0, 0) arm1.C0 = arm1.C0 * CFrame.Angles(.16, 0, 0) arm1.C0 = arm1.C0 * CFrame.Angles(0, .08, 0) arm1.C0 = arm1.C0 * CFrame.Angles(0, 0, .16) end for k = 0, .3, .1 do wait(.1) neck.DesiredAngle = k end for ik = .3, -.3, -.1 do wait(.1) neck.DesiredAngle = ik end wait(.2) neck.DesiredAngle = 0 for ki = 1, 5 do wait(.1) neck.C0 = neck.C0 * CFrame.Angles(-.05, 0, 0) arm1.C0 = arm1.C0 * CFrame.Angles(-.08, 0, 0) Instance.new("Explosion",Workspace).Position = mouse.Hit.p end wait(2) neck.C0 = posTable[3] arm1.C0 = posTable[1] deb = true char.Animate.Disabled = false elseif key:lower() == "e" then char.Animate.Disabled = true for pi = 1,10 do wait(.1) arm1.C0 = arm1.C0 * CFrame.Angles(.08, 0, 0) arm1.C0 = arm1.C0 * CFrame.Angles(0, .04, 0) arm1.C0 = arm1.C0 * CFrame.Angles(0, 0, .08) arm2.C0 = arm2.C0 * CFrame.Angles(.08, 0, 0) arm2.C0 = arm2.C0 * CFrame.Angles(0, .04, 0) arm2.C0 = arm2.C0 * CFrame.Angles(0, 0, .08) end wait(3) arm1.C0 = posTable[1] arm2.C0 = posTable[2] char.Animate.Disabled = false end end)
a newer one:
--note this was made in about 10 minutes has some bugs.
p = script.Parent
function makeray(e,s) return Ray.new(s,(e-s).unit * (e-s).magnitude) end
local start = p.Position local endp
game.Workspace.ChildAdded:connect(function(child) wait() if child.ClassName == "Part" or game.Players:findFirstChild(child.Parent.Name) then endp = child.Position ray = makeray(endp,start) function dostuff(r, child) if pcall(function () return workspace:FindPartOnRay(r, child) end) then return workspace:FindPartOnRay(r, child) else return false end end function main(r, child) for i = 0,1,0.1 do wait(.2) child.Reflectance = i end -- stuffaz end
self = coroutine.create(function() i = false if dostuff(ray, child) then c = child main(ray,child) i = true elseif not dostuff(ray, child) then repeat wait() newr = makeray(child.Position,start) until dostuff(newr,child) main(newr,child) i = true end if i == true then coroutine.yield(self) else end end) coroutine.resume(self) end end)
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rny
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| Joined: 26 Jul 2009 |
| Total Posts: 5079 |
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enyahs7
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| Joined: 25 Apr 2008 |
| Total Posts: 9820 |
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enyahs7
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| Joined: 25 Apr 2008 |
| Total Posts: 9820 |
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enyahs7
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| Joined: 25 Apr 2008 |
| Total Posts: 9820 |
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getkoed
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| Joined: 18 Feb 2010 |
| Total Posts: 2298 |
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| 14 Dec 2013 04:42 PM |
| Hai I helped you out with one of your scripts once |
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| 14 Dec 2013 04:45 PM |
| I am an amazing builder and great scripter. Check out the rpg I'm working on, "Wandlore" |
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getkoed
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| Joined: 18 Feb 2010 |
| Total Posts: 2298 |
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RoKjell
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| Joined: 22 Nov 2012 |
| Total Posts: 1205 |
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| 14 Dec 2013 04:47 PM |
| I can script, You can script, I can build, You can build. Well if you don't think I can check out my game The ShadowMaster, that's my provement. |
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enyahs7
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| Joined: 25 Apr 2008 |
| Total Posts: 9820 |
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| 15 Dec 2013 09:48 AM |
| getkoed I heard of before lol |
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| 15 Dec 2013 10:06 AM |
I was partnered with GPR3 before helping him with his zombie game It's still not complete |
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REM25
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| Joined: 28 Feb 2010 |
| Total Posts: 3154 |
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| 15 Dec 2013 10:31 AM |
| My game went to the front page during summer :P |
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enyahs7
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| Joined: 25 Apr 2008 |
| Total Posts: 9820 |
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| 15 Dec 2013 10:59 AM |
| Im looking for more scripters. |
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RoKjell
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| Joined: 22 Nov 2012 |
| Total Posts: 1205 |
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| 15 Dec 2013 11:30 AM |
| We don't even know who you want. And why do you need more? Isn't 1 pro scripter enough? |
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enyahs7
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| Joined: 25 Apr 2008 |
| Total Posts: 9820 |
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| 15 Dec 2013 11:32 AM |
| If it was a Simple Project I wouldn't be forming a team. |
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| 15 Dec 2013 01:02 PM |
ima gud at scripting I'm experimenting with dynamic stuff |
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