V85
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| Joined: 16 Nov 2008 |
| Total Posts: 823 |
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| 12 Dec 2013 07:07 PM |
My idea is that the terrain water should have more wave options, here are some:
Wave direction: simply, change the direction the waves go so they can be matched with the way it will push you
Wave size: You can have the size of your waves change, whether it be via script or have a single default, this would have a scale of 1-20, 1 being lower then they are now, 20 being somewhat like a tropical storm
Here are some bonus water ideas:
Drowning: I know, its scriptable, but what I think is that when drowning, your screen would get lighter and blurrier, and then you would die with a bright light and a barely visible screen
Material weight: I know what your thinking, what does this have to do with water, well depending on the material of a brick it would either make an item float or sink; plastic, fabric, foil, grass, ice, sand, wood and pebble would float, the rest would sink (slate, granite, marble, brick, concrete, diamond plate, corroded and metal)
This would give users more control over water. |
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Xemonz
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| Joined: 13 Mar 2013 |
| Total Posts: 513 |
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