Glovoc
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| Joined: 05 Nov 2008 |
| Total Posts: 7308 |
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| 12 Dec 2013 11:01 AM |
I find that Colonial Groups can function more as an organized force than the other Genres I see today, if done correctly.
No I'm not saying that they have more skill or have an advantage over the other Genres of Clans but I'm stating that their battles are more organized.
No I'm not stating that this implies to every Colonial-Based group because it certainly doesn't.
My point here is that they have the opportunity to do Line-to-Line combat.
During their trainings they have a purpose to do Facing movements and Marching.
It makes the members feel as they've accomplished something after using it in battle and showing purpose.
Again this doesn't apply to the normal ROBLOX Colonial Clans due to the fact... Well this is ROBLOX and not Sparta.
In the correct hands, and if other respectable Colonial Clan leaders agree to use this function, it'd prove most popular over the standard rush and kill tactic that so many clans have adapted.
I am not down siding any other Genres as each have their key perks.
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| 12 Dec 2013 11:03 AM |
| The only game that's managed, iirc, to actually have organized line-combat made by the users, is M&B Napoleonic Wars. Roblox can't hold a candle to them. |
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Glovoc
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| Joined: 05 Nov 2008 |
| Total Posts: 7308 |
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| 12 Dec 2013 11:05 AM |
Total War Empire is fun but it gets dull due to the fact you aren't leading real people.
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