Archteryx
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| Joined: 18 Feb 2013 |
| Total Posts: 19880 |
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| 11 Dec 2013 06:50 PM |
A space shipyard.
Basically what it is is that the raiders spawn on a far off boarding area, and have to infiltrate the center of the complex. The defending team spawns out of a defense team barracks, and the object, instead of a terminal, for the raiders at least, is to divert enough power to a certain part of the station that the whole thing collapses upon itself.
Then the fun begins.
To make it a successful mission on the raiders part, each team has to get their whole team on a ship and to a safe distance before the station blows up.
What do you guys think? |
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diglet8
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| Joined: 16 Sep 2008 |
| Total Posts: 22443 |
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| 11 Dec 2013 06:51 PM |
| pew pew space fighter vroom fly kapow explode |
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| 11 Dec 2013 06:52 PM |
| ermegerd ster wers pew pew pew |
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diglet8
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| Joined: 16 Sep 2008 |
| Total Posts: 22443 |
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Archteryx
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| Joined: 18 Feb 2013 |
| Total Posts: 19880 |
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| 11 Dec 2013 06:53 PM |
yerrs ster wers boom pewpew
no shut up this a better idea than you would have had |
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diglet8
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| Joined: 16 Sep 2008 |
| Total Posts: 22443 |
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| 11 Dec 2013 06:54 PM |
its basically the average clan base
get into base
capture flag/destroy something
win |
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Archteryx
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| Joined: 18 Feb 2013 |
| Total Posts: 19880 |
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| 11 Dec 2013 07:00 PM |
but then
you dont win if you dont get out
so instead of just going in pewpewing and you win screenshot post on c&g then start flame war you can't win unless you actually are smart enough to use some tactics and get your soldiers off in time, effectively making a base that might actually involve a military situation |
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| 11 Dec 2013 07:01 PM |
I have a better idea.
Star Wars Battlefront II Space Battles. |
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Gorehowl
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| Joined: 28 May 2008 |
| Total Posts: 30611 |
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| 11 Dec 2013 07:01 PM |
| this would be surprisingly easy to make |
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Zaruq
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| Joined: 24 Sep 2013 |
| Total Posts: 7627 |
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krazo5092
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| Joined: 19 Dec 2010 |
| Total Posts: 3937 |
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| 11 Dec 2013 07:02 PM |
| sounds a little like project legacy |
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diglet8
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| Joined: 16 Sep 2008 |
| Total Posts: 22443 |
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| 11 Dec 2013 07:02 PM |
>people stay at raider spawn
>send people in
>complete objective
>leave game
>people at raider spawn stay so it counts |
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Archteryx
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| Joined: 18 Feb 2013 |
| Total Posts: 19880 |
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| 11 Dec 2013 07:04 PM |
@dig
you don't get the win unless you successfully complete it
so therefore
leaving before you get everyone off will invalidate the raid
if enough people leave you could develop a script that essentially "pauses the game" until enough players on each side return |
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Chaarusu
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| Joined: 29 Jul 2013 |
| Total Posts: 8491 |
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| 11 Dec 2013 07:05 PM |
| I liek my manablades and magic better |
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diglet8
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| Joined: 16 Sep 2008 |
| Total Posts: 22443 |
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Archteryx
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| Joined: 18 Feb 2013 |
| Total Posts: 19880 |
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| 11 Dec 2013 07:09 PM |
oh fk no im not scripting that
im quitting remember |
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Gorehowl
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| Joined: 28 May 2008 |
| Total Posts: 30611 |
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| 11 Dec 2013 07:15 PM |
| scripting this would be surprisingly easy |
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Craftyy
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| Joined: 10 Sep 2013 |
| Total Posts: 1016 |
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