Futureof3
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| Joined: 02 Dec 2011 |
| Total Posts: 326 |
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| 09 Dec 2013 09:32 PM |
As I was going through the trade currency I noticed that the tix robuck ratio has finally hit 17:1. Roblox needs to come up with some thing to lower the rate at least back to 13:1. So this is what I suggest
1. Run ads strictly on tix (due to recent change of which you can now buy impressions with robux) 2. Add items in the catalog that require tix as payment. 3. Make the username change option require tix (Only Option to pay).
Again I don't want Roblox to do something really absurd as they done in the past (Especially in the catalog)
If they are more ideas for tix being in a useful spot please add it in the replies. And as always Support or No Support
-Futureof3 AKA. Sleepy Giant.... |
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Jurok
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| Joined: 26 Feb 2012 |
| Total Posts: 13387 |
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| 09 Dec 2013 09:47 PM |
Support. I liked it a lot better with the 10:1 ratio, but I wish we could at least get CLOSER to that, in a sense. I agree, tickets are losing the little worth they had prior to some of these ridiculous updates.
j-frame |
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| 09 Dec 2013 09:49 PM |
| Support. Roblox just wants more money, so they "encourage" us to buy fake money with real money. |
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| 09 Dec 2013 11:09 PM |
When I first joined, just imagining a 10:1 ratio was terrible. Now apparently that's a good ratio. |
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3kun
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| Joined: 07 May 2012 |
| Total Posts: 4169 |
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| 09 Dec 2013 11:11 PM |
| Support. You can't make anything out of the trade currency nowadays.. |
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| 09 Dec 2013 11:15 PM |
| Support. I remeber when it used to be 1 robux for 8 tix.. Now the inflation of tix is way to high, especially how fast it happened. Maybe roblox should balance out the amount of robux and tix items. |
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| 09 Dec 2013 11:20 PM |
| Yeah... Inflation is rising drastically for tickets. |
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| 09 Dec 2013 11:46 PM |
17:1 is crazy. Look how much extra you have to put in just to get what you want: i.e. If you want to trade your 1000 tix for 100 R$, too bad. You have to pay 1700 tix just to get 100 R$.
It's called a rip-off. |
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Futureof3
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| Joined: 02 Dec 2011 |
| Total Posts: 326 |
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| 10 Dec 2013 08:58 PM |
I also came up with another idea. Since "Paid access" is now here (has been for a while) users should have to choice to sell for tickets too. He can sell for Robux and Tickets or just Robux or just Tickets. Just a thought :)
-For the Tickets! |
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nvivn
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| Joined: 23 Aug 2012 |
| Total Posts: 350 |
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| 10 Dec 2013 09:08 PM |
| i agree we need more Ticket sinks |
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md524997
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| Joined: 20 Nov 2011 |
| Total Posts: 8243 |
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| 10 Dec 2013 09:12 PM |
All these updates are screwing up our economy Support |
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| 10 Dec 2013 10:37 PM |
| I may be a 08'er, but I do not have many hats, and have not went into BC for the eternity of my existance; hard times are ahead, and I feel I may have to support ROBLOX on this one. |
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Futureof3
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| Joined: 02 Dec 2011 |
| Total Posts: 326 |
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| 11 Dec 2013 07:39 PM |
Thanks for all the supports, but we will need more for this to get the attention of ROBLOX. :)
-Futureof
-For the Tickets! |
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BxBGhostz
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| Joined: 06 Jan 2013 |
| Total Posts: 710 |
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| 11 Dec 2013 07:43 PM |
I doubt roblox will do this, mostly because if most of the things are run on the base of tickets, then that is a "advantage" to the NBC community.
paid access via robux is just another encouragement to buy robux/bc/tbc/obc so they make more money. |
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Akbarr
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| Joined: 02 Nov 2012 |
| Total Posts: 5547 |
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| 11 Dec 2013 07:52 PM |
Yeah, or have the ration given to NBCers raised. 10 tix a day used to be a robuck, not it's .6 of a robuck
it's crazy really... |
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| 11 Dec 2013 09:00 PM |
| Support. It's cool how the ROBLOX economy works similar to a real economy :) |
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Futureof3
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| Joined: 02 Dec 2011 |
| Total Posts: 326 |
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| 11 Dec 2013 09:09 PM |
Yes I think it is very cool!
@BxBGhosts As silly as this idea is, they could let users buy Tickets for real money, which would be a "encouragement to buy". The only reason why this sounds silly is the ratio, but may change if ratio drops. |
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| 11 Dec 2013 09:13 PM |
| Support if possible. Place revenue is still good for ads but I'm also making my revenue to got to badges, being difficult to do with low tix->robux trade value. |
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tybrusa
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| Joined: 22 Jan 2013 |
| Total Posts: 1476 |
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| 11 Dec 2013 09:27 PM |
| i vote that they get rid of tix just by one update and make it daily roux |
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Futureof3
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| Joined: 02 Dec 2011 |
| Total Posts: 326 |
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| 11 Dec 2013 09:31 PM |
| Then that takes away the Trade Currency, which ROBLOX will defiantly not do since its used so much. Even worse NBCERs Do not get any source of income, forcing them to buy BC (ROBLOX says: YES YES GREAT IDEA). Plus it gives no real sense on what Robux are actually worth. Meaning if you take out tickets you are kinda destroying ROBLOX |
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| 11 Dec 2013 10:44 PM |
| Started around black Friday. |
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Futureof3
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| Joined: 02 Dec 2011 |
| Total Posts: 326 |
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| 12 Dec 2013 05:21 PM |
| @night This did not start around Black Friday, it has happened MUCH MUCH later than that. Now Black Friday is a catalyst to the problem, since no items were ever sold just for tix. |
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| 12 Dec 2013 05:39 PM |
Big support. Tickets ratio getting too high. Much too high! Next thing we know it, it'll probably be 100:1
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| 12 Dec 2013 05:46 PM |
Well, I remember... way back in the day, the ratio was 5:1. But... really, some of these updates are really crashing the exchange.
Why not make tickets obsolete? Right now, tickets are basically just a way to make poor people not get any richer. A one currency economy would be a lot better than a two currency economy. |
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