Shonysky
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| Joined: 05 Aug 2013 |
| Total Posts: 361 |
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| 08 Dec 2013 03:17 PM |
| can someone help me to create a Ray in the game? |
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Shonysky
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| Joined: 05 Aug 2013 |
| Total Posts: 361 |
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Shonysky
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| Joined: 05 Aug 2013 |
| Total Posts: 361 |
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KEVEKEV77
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| Joined: 12 Mar 2009 |
| Total Posts: 6961 |
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| 08 Dec 2013 03:41 PM |
local tool = script.Parent local user --when the tool is equipped tool.Equipped:connect(function(mouse) --store the character of the person using the tool user = tool.Parent
--when the left mouse button is clicked mouse.Button1Down:connect(function() --make and do a hit test along the ray local ray = Ray.new(tool.Handle.CFrame.p, (mouse.Hit.p - tool.Handle.CFrame.p).unit*50) local hit, position = game.Workspace:FindPartOnRay(ray, user)
--do damage to any humanoids hit local humanoid = hit and hit.Parent:FindFirstChild("Humanoid") if humanoid then humanoid:TakeDamage(30) end --draw the ray local distance = (position - tool.Handle.CFrame.p).magnitude local rayPart = Instance.new("Part", user) rayPart.Name = "RayPart" rayPart.BrickColor = BrickColor.new("Bright green") rayPart.Transparency = 0.5 rayPart.Anchored = true rayPart.CanCollide = false rayPart.TopSurface = Enum.SurfaceType.Smooth rayPart.BottomSurface = Enum.SurfaceType.Smooth rayPart.formFactor = Enum.FormFactor.Custom rayPart.Size = Vector3.new(0.2, 0.2, distance) rayPart.CFrame = CFrame.new(position, tool.Handle.CFrame.p) * CFrame.new(0, 0, -distance/2)
--add it to debris so it disappears after 0.1 seconds game.Debris:AddItem(rayPart, 0.4) end) end)
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