Inversus
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| Joined: 30 Jul 2010 |
| Total Posts: 18551 |
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| 07 Dec 2013 04:41 PM |
I only have a flawed basic idea, but here's an example:
first step: fight through a massive 50 person server (every kill = one point for your team. Every 20 minutes points are counted and reset. If raiders have a certain % more than defenders, they win the first part of the raid and everyone moves to the second parts)
second step: the raiders move into the second server, into the defender homelands, this is a strategic match with multiple capture points (like tra's arktos)
third step: classic terminal capture raid; last stand for the defending team |
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Inversus
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| Joined: 30 Jul 2010 |
| Total Posts: 18551 |
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jamkid12
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| Joined: 21 Mar 2010 |
| Total Posts: 17460 |
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| 07 Dec 2013 04:56 PM |
| wat if defending clan stays after a raid and points for the defenders are too high |
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Inversus
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| Joined: 30 Jul 2010 |
| Total Posts: 18551 |
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| 07 Dec 2013 04:57 PM |
wait what do you mean every 20 minutes the points reset
pǝʇɹǝʌuI |
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Inversus
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| Joined: 30 Jul 2010 |
| Total Posts: 18551 |
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| 07 Dec 2013 04:58 PM |
with the new teleportation, once the raiders win the points battlefield, it will automatically teleport everyone in the server to part 2 of the raid
pǝʇɹǝʌuI |
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jamkid12
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| Joined: 21 Mar 2010 |
| Total Posts: 17460 |
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| 07 Dec 2013 04:59 PM |
| what if the defenders leave |
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Inversus
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| Joined: 30 Jul 2010 |
| Total Posts: 18551 |
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| 07 Dec 2013 05:01 PM |
if the defenders leave, then defenders have retreated like in any other raid
the initial battleground will have a defender minimum of a certain amount, maybe 8-10 or something
pǝʇɹǝʌuI |
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