Afr1c4n
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| Joined: 12 Jul 2011 |
| Total Posts: 223 |
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| 06 Dec 2013 02:01 PM |
| How do I create this??? So when I hover over a specific brick with my mouse, it shows a small gui/text of what it is. |
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vlekje513
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| Joined: 28 Dec 2010 |
| Total Posts: 9057 |
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| 06 Dec 2013 02:03 PM |
| With a very very complex script. |
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| 06 Dec 2013 02:05 PM |
| Not that complex tough. You need to know how to deal with :GetMouse() and Mouse.Taget stuff. That're the basics you will have to need for this script. |
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Afr1c4n
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| Joined: 12 Jul 2011 |
| Total Posts: 223 |
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| 06 Dec 2013 02:05 PM |
| No need for your input if your gonna be like that. Any other helpful suggestions? |
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Demjot
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| Joined: 15 Jun 2013 |
| Total Posts: 1004 |
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| 06 Dec 2013 02:06 PM |
| I just did this exact thing in my "Project" place, but I'm to lazy to explain how it works. |
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Demjot
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| Joined: 15 Jun 2013 |
| Total Posts: 1004 |
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| 06 Dec 2013 02:13 PM |
I'll just say use :getmouse() then find the mouses target, and use an if to find out if the target is the droid you are looking for (Pun), then make a gui visible, with text equal to the targets details, which can be done using values, or other ways.
I'm the worst at explaining things, and I didn't really give this much effort. |
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| 07 Dec 2013 02:08 AM |
| No need? Look kid we are HELPERS. We DO NOT make the whole script for you, arrogent idiot... |
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| 07 Dec 2013 02:10 AM |
@Soundcrusher You bump an old thread just to flame someone really? |
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| 07 Dec 2013 07:47 AM |
| Flame? When I posted that, I saw that guy was negative towards me. So I said something. No big deal. And, it's not flaming, really. |
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2tabbycat
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| Joined: 07 Sep 2010 |
| Total Posts: 1692 |
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| 07 Dec 2013 08:20 AM |
| As stated, We are Helpers. We will not make the whole script. |
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Afr1c4n
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| Joined: 12 Jul 2011 |
| Total Posts: 223 |
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| 09 Dec 2013 01:28 PM |
| I didn't ask anyone to make the script for me I simply asked for help on HOW to create it so stfu and don't flame me sound |
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