oseday
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| Joined: 27 Aug 2008 |
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| 06 Dec 2013 03:37 PM |
It's a very easy script that is 67 lines long.
It's basically particles pulling each other and orbiting around like a galaxy system.
1st value indicates how many balls anchored at the center to keep the balls not going really further away.
2nd value is how far can particles spawn from the center.
3rd value is how many particles will be generated.
Enter the values press Restart to see the action. It's pretty much random and all particles have got their own gravitational force. Everything is symmetric expect random positions. This means that if you have got 2 particles only generated, they'll go on only 1 dimension.
Particles you generate are run on your computer as local parts, which reduces lag and they can only be seen/interacted by the user.
The place: http://www.roblox.com/Augmented-Particle-Flow-System-place?id=137291326
I'd like ideas and suggestions. |
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RaidenJPN
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| Joined: 22 May 2013 |
| Total Posts: 6920 |
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| 06 Dec 2013 03:48 PM |
| Make a Physics/Chemistry simulation. |
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digpoe
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| Joined: 02 Nov 2008 |
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uyjulian
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| Joined: 29 Nov 2012 |
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RaidenJPN
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| Joined: 22 May 2013 |
| Total Posts: 6920 |
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| 06 Dec 2013 03:55 PM |
Any argument over 150ish lags for me.
I set everything to 5k to kill my client. |
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oseday
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| Joined: 27 Aug 2008 |
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| 06 Dec 2013 03:58 PM |
So, there is this little problem:
Quantum mechanics are interesting, but they seriously require high process power for large amount of objects.
For the fluid system:
You need at least 100 little parts to simulate in order to do it properly.
(My phone can do better performance than this Roblox written in Lua...) |
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oseday
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| Joined: 27 Aug 2008 |
| Total Posts: 1308 |
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| 06 Dec 2013 05:22 PM |
I've made a simulation of Protons and Electrons. (Not including Neutrons)
The ones stay in the middle are Protons and the ones that go around them are electrons.
I've also added Speed and Smoothness values.
Speed says that how many calculations will be made in a frame. (Can't be less than 1)
Smoothness is how many studs it'll travel per calculation. (Lesser smoother) |
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morash
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| Joined: 22 May 2010 |
| Total Posts: 5834 |
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| 06 Dec 2013 10:37 PM |
| Script chemistry... I dare you... |
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| 06 Dec 2013 10:43 PM |
Perpetual motion...
EOS db 0x00 ;End of String Marker |
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morash
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| Joined: 22 May 2010 |
| Total Posts: 5834 |
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| 06 Dec 2013 10:50 PM |
| Bleh, that seems easy on roblox. Make a ball that rolls down a hill, into a portal that leads to the top of the hill. |
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| 07 Dec 2013 04:49 AM |
| Optimize it to not be O(n^2) wit hierarchial gravity system thingy (=throw octrees at it) |
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oseday
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| Joined: 27 Aug 2008 |
| Total Posts: 1308 |
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| 07 Dec 2013 10:32 AM |
| You mean increasing gravity when closer? it is already like that. |
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oseday
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| Joined: 27 Aug 2008 |
| Total Posts: 1308 |
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| 07 Dec 2013 10:41 AM |
The thing I said I was going to do:
http://www.roblox.com/Protons-and-Electrons-place?id=137716046 |
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