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Re: Augmented Particle Flow System

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oseday is not online. oseday
Joined: 27 Aug 2008
Total Posts: 1308
06 Dec 2013 03:37 PM
It's a very easy script that is 67 lines long.

It's basically particles pulling each other and orbiting around like a galaxy system.

1st value indicates how many balls anchored at the center to keep the balls not going really further away.

2nd value is how far can particles spawn from the center.

3rd value is how many particles will be generated.

Enter the values press Restart to see the action. It's pretty much random and all particles have got their own gravitational force. Everything is symmetric expect random positions. This means that if you have got 2 particles only generated, they'll go on only 1 dimension.

Particles you generate are run on your computer as local parts, which reduces lag and they can only be seen/interacted by the user.

The place: http://www.roblox.com/Augmented-Particle-Flow-System-place?id=137291326

I'd like ideas and suggestions.
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RaidenJPN is not online. RaidenJPN
Joined: 22 May 2013
Total Posts: 6920
06 Dec 2013 03:48 PM
Make a Physics/Chemistry simulation.
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TheNickmaster21 is not online. TheNickmaster21
Joined: 04 Oct 2008
Total Posts: 9490
06 Dec 2013 03:50 PM
Make a fluid system :)
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digpoe is not online. digpoe
Joined: 02 Nov 2008
Total Posts: 9092
06 Dec 2013 03:52 PM
Make capes.
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uyjulian is not online. uyjulian
Joined: 29 Nov 2012
Total Posts: 1214
06 Dec 2013 03:54 PM
Make .
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RaidenJPN is not online. RaidenJPN
Joined: 22 May 2013
Total Posts: 6920
06 Dec 2013 03:55 PM
Any argument over 150ish lags for me.

I set everything to 5k to kill my client.
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oseday is not online. oseday
Joined: 27 Aug 2008
Total Posts: 1308
06 Dec 2013 03:58 PM
So, there is this little problem:

Quantum mechanics are interesting, but they seriously require high process power for large amount of objects.

For the fluid system:

You need at least 100 little parts to simulate in order to do it properly.

(My phone can do better performance than this Roblox written in Lua...)
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oseday is not online. oseday
Joined: 27 Aug 2008
Total Posts: 1308
06 Dec 2013 05:22 PM
I've made a simulation of Protons and Electrons. (Not including Neutrons)

The ones stay in the middle are Protons and the ones that go around them are electrons.

I've also added Speed and Smoothness values.

Speed says that how many calculations will be made in a frame. (Can't be less than 1)

Smoothness is how many studs it'll travel per calculation. (Lesser smoother)
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morash is not online. morash
Joined: 22 May 2010
Total Posts: 5834
06 Dec 2013 10:37 PM
Script chemistry... I dare you...
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AndroidKitKat is not online. AndroidKitKat
Joined: 21 Sep 2013
Total Posts: 1525
06 Dec 2013 10:43 PM
Perpetual motion...

EOS db 0x00 ;End of String Marker
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morash is not online. morash
Joined: 22 May 2010
Total Posts: 5834
06 Dec 2013 10:50 PM
Bleh, that seems easy on roblox. Make a ball that rolls down a hill, into a portal that leads to the top of the hill.
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Radioaktiivinen is not online. Radioaktiivinen
Joined: 25 Apr 2009
Total Posts: 18629
07 Dec 2013 04:49 AM
Optimize it to not be O(n^2) wit hierarchial gravity system thingy (=throw octrees at it)
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oseday is not online. oseday
Joined: 27 Aug 2008
Total Posts: 1308
07 Dec 2013 10:32 AM
You mean increasing gravity when closer? it is already like that.
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oseday is not online. oseday
Joined: 27 Aug 2008
Total Posts: 1308
07 Dec 2013 10:41 AM
The thing I said I was going to do:

http://www.roblox.com/Protons-and-Electrons-place?id=137716046
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