BloxDaily
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| Joined: 08 Feb 2013 |
| Total Posts: 5319 |
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| 05 Dec 2013 08:00 PM |
Works in test mode but not in regular play mode.
local Sound = game.Players.LocalPlayer.Backpack.Sounds.StartMusic
Sound:Play()
wait(35) Sound.Volume = 0.8 wait(0.5) Sound.Volume = 0.7 wait(0.5) Sound.Volume = 0.6 wait(0.5) Sound.Volume = 0.5 wait(0.5) Sound.Volume = 0.4 wait(0.5) Sound.Volume = 0.3 wait(0.5) Sound.Volume = 0.2 wait(0.5) Sound.Volume = 0.1 wait(0.5) Sound.Volume = 0.0 |
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robomax11
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| Joined: 07 Jul 2011 |
| Total Posts: 6828 |
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BloxDaily
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| Joined: 08 Feb 2013 |
| Total Posts: 5319 |
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robomax11
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| Joined: 07 Jul 2011 |
| Total Posts: 6828 |
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BloxDaily
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| Joined: 08 Feb 2013 |
| Total Posts: 5319 |
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BloxDaily
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| Joined: 08 Feb 2013 |
| Total Posts: 5319 |
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| 06 Dec 2013 03:23 PM |
| It plays in test mode but when you publish it and play the real game it does not work... |
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| 06 Dec 2013 03:29 PM |
Try resetting after 40ish seconds and seeing if it works. Sounds load the first time they are played -- not when the player joins the game -- so the sound isn't going to be audible the first time you play it.
Also, why wait 35 seconds for one song to change the volume? If I recall correctly, sounds can only be 15 seconds, max. |
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BloxDaily
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| Joined: 08 Feb 2013 |
| Total Posts: 5319 |
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| 06 Dec 2013 09:06 PM |
It is looped and what do you mean?
Volume lowering is it fading it out |
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