Zealots
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| Joined: 28 Apr 2011 |
| Total Posts: 14002 |
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| 05 Dec 2013 10:51 PM |
I. Intro II. How it works III. How it helps clans IV. Zealot notes
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I. Intro-
I'm not sure about anyone else, but I'm sorta sick of this old riading system and sick of the crap that goes on during it.
This new raiding idea I'm trying to propose to the clan world is to make defending a clan base actually have a meaning. It's not the basic defend, attack, patrol. With this idea you will be able to actually "push" through a players' clan's territory. By what I mean is that a clan will have multiple bases and one battlefield. Lets say for example a clan beats another clan at their base. Instead of raiding that same base, they can "move on" from that base onto the next, but between each base there is a "battlefield" where the defending clan can hold and possibly push back.
I'm thinking of calling this raiding system something like "Stages". Something along those lines, not sure yet. Thoughts would be nice.
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II. How it works-
When a clan raids a clan at this moment, it's the same base over and over and usually has a flag, "hi-tech" terminal", a bomb, or something. Instead of doing this, I'm saying we can make a new way of raiding, by having clans make multiple bases.
Lets say a base has 3 forts (one being the HQ) and a battlefield. Well, the attacking clan will have to first attack the first fort (defenders can choose what order and what not, but can't't be changed during the conflict will already be preset). Let's say the attacking clan fails a few raids, but takes it on their third try. That fort is now "null" unless attacked back by the defenders. The person who owns the fort must now have the spawns swapped for defenders and attackers. The next stage for attackers is moving onto the next fort, but in between each fort is a "battlefield" where the defenders have a chance to hold their line.
What happens if the defending clan wants to raid the attackers? Well, how can a country in real life attack another country if they are losing land? First the defenders must retake the lost fort before attacking the other clan.
How will you count victories? Same way as before. Except the clan who captures the enemy's HQ or capital first wins the war.
How will a clan win a war? Easy, the first clan to capture the enemy's capital place wins. Simple as that. No final battles (unless you wanna make it feel like that).
The building of it, the scripting? The latency? What I saw people not get (may be my issue for not saying) is that this is not all one game place. It's a different game place each time.
Wouldn't this be complicated? Possibly at first, but if you do it for awhile you'll most likely get the hang of it quite easily.
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III. How it helps clans-
This makes raiding or defending feel as if a clan is being pushed further into their nation which may make the defending team work EVEN harder to push the attackers out.
There also will be NO excuse on "auto wins" and such. I'm thinking of making a sort set rules for the clans, but idk (do remember i'm gonna make a group that focus clan's around this idea).
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IV. Zealot notes
I'm making this system because i'm sick and bored of the current system. I find this would help wars not be a battle of blah and blah, but a battle of endurance and will power. It's not even close to the current idea you guys have of an "endurance" war.
I believe I covered everything. If you have an issue, question, or just want to use this idea, feel free to either ask or use the idea.
~Grand Master: The king of all kings. (14,022+ posts)[08'er] |
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insanehog
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| Joined: 08 Jul 2012 |
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| 05 Dec 2013 10:53 PM |
do you have some kind of addiction to new [horrible] ideas
its hard to ignore one bad idea after another |
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Zealots
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| Joined: 28 Apr 2011 |
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| 05 Dec 2013 10:55 PM |
shatt, mmk.
~Grand Master: The king of all kings. (14,022+ posts)[08'er]
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| 05 Dec 2013 10:56 PM |
I've heard about this idea before. I kind of hope it becomes implemented at some point in the future. Here's a Pepsi. Drink it.
The Pepsi Scientist |
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| 05 Dec 2013 10:56 PM |
Makes me think somewhat of Alterac Valley from WoW... Each Side with have Bases, outposts (Had a wing-boss), keeps (Gave the boss power until destroyed), graveyards (Spawn Zones) and 500 reinforcements. The main base would have a boss, if the boss was killed or the reinforcements depleted the otherside would win.
My siggy got lit on fire. |
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gamma2244
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| Joined: 08 Oct 2009 |
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| 05 Dec 2013 10:59 PM |
@Insane,
you're one of those "afraid of change" kinda people, hunh? Or is it you just don't wanna have to admit defeat in a clan? |
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Zealots
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| Joined: 28 Apr 2011 |
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| 05 Dec 2013 11:28 PM |
None of you people played WoW... did you? qq
My siggy got lit on fire. |
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Zealots
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| Joined: 28 Apr 2011 |
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| 05 Dec 2013 11:31 PM |
Still, look up the Alterav Valley BG from WoW... Those were intense, especially before the 500 reinforcement counter, It's a pretty good idea if you're up for it.
My siggy got lit on fire. |
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| 05 Dec 2013 11:32 PM |
I had an idea that was pretty similar to this.
Perhaps there could be a Forward Outpost (easily contestable), a Fortification (Bit harder), a Fortress (Even moreso), and a final, ending battle residing in the Palace or Main City of the clan (very hard).
After, perhaps, ten victories at the Forward Outpost, the outpost is "theirs". The Fortification is more equalized and easier to win at because they have taken the Forward Outpost.
Each base is raidable, but they have immense power unless the requisite bases haven't been attacked or captured.
This way, you CAN raid the "Palace", but it will be extremely hard to do so.
This makes wins at the HARDER bases more rewarding (in terms of the war as well) and allows for a progression through for the clans who want to take the most total domination points. |
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gamma2244
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| Joined: 08 Oct 2009 |
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| 05 Dec 2013 11:42 PM |
@Newb/Zealots,
with those ideas, you gents might actually be able to clean house with the lousy clans, invite the newer, smaller clans into the circuit, and bring clans back to the calmer days, with less flame, and more fun. |
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Zealots
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| Joined: 28 Apr 2011 |
| Total Posts: 14002 |
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| 06 Dec 2013 06:24 AM |
Hmm, I just don't like raiding the same base over and over like you said before, Newb, it's riding the same fort 10 times and finally capture it as my idea is you win at it once and you own it.
~Grand Master: The king of all kings. (14,022+ posts)[08'er]
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alexto56
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| Joined: 11 May 2012 |
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| 06 Dec 2013 06:28 AM |
| I like this idea, have to say. |
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Zealots
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| Joined: 28 Apr 2011 |
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| 06 Dec 2013 06:36 AM |
Thanks.
~Grand Master: The king of all kings. (14,022+ posts)[08'er]
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| 06 Dec 2013 06:40 AM |
| There territorial wars would be intense and filled with combat. |
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| 06 Dec 2013 06:44 AM |
how I hope this is implanted supppooorrrt good idea |
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| 06 Dec 2013 07:11 AM |
| Well, not this exact idea but something like it at least has been attempted. Very similar but this one is also worth try. |
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| 06 Dec 2013 07:12 AM |
| Technically the same thing ROBLOX promised us like a year ago, and still, nothing has happened. |
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| 06 Dec 2013 07:13 AM |
| Gunner, it's still developing. They made sure to mention that it was an idea and a work in progress. You can't expect it to be done in a couple of months. There are other priorities and it must take forever to develop. |
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Zealots
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| Joined: 28 Apr 2011 |
| Total Posts: 14002 |
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| 06 Dec 2013 01:51 PM |
Cooper, they still can give us feedback on it's progress.
~Grand Master: The king of all kings. (14,022+ posts)[08'er]
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ForumGame
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| Joined: 08 Aug 2013 |
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Zealots
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| Joined: 28 Apr 2011 |
| Total Posts: 14002 |
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| 06 Dec 2013 01:56 PM |
why would this go to S&I? i'm not suggesting it for the roblox mods to make, i'm suggesting this for actual clan leaders to make with me.
~Grand Master: The king of all kings. (14,022+ posts)[08'er]
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