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| 05 Dec 2013 10:48 PM |
I never had time to experiment with it yet, but for the figure you keyframe your animation with, is it possible to change the model, like changing the face decal or adding clothes?
this would really help with a BLOXY entry I've been thinking of if it works and if not i'm going to be beyond hopelessness |
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| 05 Dec 2013 10:48 PM |
I didn't try this plugin either.
So idk. |
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| 05 Dec 2013 10:50 PM |
| No. Animations are solely for changing the coordinate frame of parts. You can script other changes though. |
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zakblak20
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| Joined: 17 Apr 2011 |
| Total Posts: 1203 |
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| 05 Dec 2013 10:50 PM |
| No, it's based completely on the character's animation only. With a little bit of lua, you could change the face and other decals of course. |
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| 05 Dec 2013 10:51 PM |
| so let's say I save my animation and apply it to a different humanoid, and get it to move around on a customizable model there? |
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Zeekerss
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| Joined: 29 Nov 2011 |
| Total Posts: 5026 |
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| 05 Dec 2013 10:51 PM |
How do you make the animation play for your own character? Is there a script for that?
Import button doesnt work D: |
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| 05 Dec 2013 10:52 PM |
| Animations will work on any humanoid but if, for example, you have an animation for the right arm, your animation will appear to not do anything if the humanoid you're applying it to doesn't have a right arm. |
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| 05 Dec 2013 10:54 PM |
I fully intend to just use animations in combination with figures sort of like building a set and having the humanoids carry out the 'script' I just wanted to know if I could dress them up so they have more personality to them than gesturing Guests |
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| 05 Dec 2013 10:56 PM |
"I just wanted to know if I could dress them up so they have more personality to them than gesturing Guests"
Not with the animation tool, but anything is possible with scripts.
You could even script your own animation system that allows players to change faces/clothes/etc.. |
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| 05 Dec 2013 10:57 PM |
but i'm not an accomplished scripter neither is anybody i'm working with perhaps i'll just stick to stop-motion like I planned to |
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