jatl8
|
  |
| Joined: 07 Aug 2009 |
| Total Posts: 17439 |
|
|
| 05 Dec 2013 09:08 PM |
Once the player jumps and leaves the seat the model is supposed to dissapear. It dissapears but the camera breaks. ANy help?
function add(p) script.Parent.ChildRemoved:connect(function() script.Parent.Parent:remove() end) end
script.Parent.ChildAdded:connect(add)
|
|
|
| Report Abuse |
|
|
jatl8
|
  |
| Joined: 07 Aug 2009 |
| Total Posts: 17439 |
|
|
| 05 Dec 2013 09:11 PM |
| It works but it breaks the camera. |
|
|
| Report Abuse |
|
|
jatl8
|
  |
| Joined: 07 Aug 2009 |
| Total Posts: 17439 |
|
| |
|
BetterBe
|
  |
| Joined: 25 Jan 2009 |
| Total Posts: 1034 |
|
|
| 05 Dec 2013 09:14 PM |
| you can try adding a wait(2) before removing the object. |
|
|
| Report Abuse |
|
|
|
| 05 Dec 2013 09:15 PM |
| Hmm... are there any scripts in the model? Disable them all before removing it. |
|
|
| Report Abuse |
|
|
jatl8
|
  |
| Joined: 07 Aug 2009 |
| Total Posts: 17439 |
|
|
| 05 Dec 2013 09:15 PM |
| Thank you that solved it! :D |
|
|
| Report Abuse |
|
|
jatl8
|
  |
| Joined: 07 Aug 2009 |
| Total Posts: 17439 |
|
|
| 05 Dec 2013 09:16 PM |
@Better
Thank you it worked! :D |
|
|
| Report Abuse |
|
|
BetterBe
|
  |
| Joined: 25 Jan 2009 |
| Total Posts: 1034 |
|
| |
|