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Re: PointLight problem

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Predator205660 is not online. Predator205660
Joined: 26 Jul 2011
Total Posts: 3757
04 Dec 2013 06:42 AM
while true do
wait(1)
game.Workspace.lights.lights1.PointLight.Enabled = true
wait(1)
game.Workspace.lights.lights1.PointLight.Enabled=false
game.Workspace.lights.lights2.PointLight.Enabled=true
wait(1)
game.Workspace.lights.lights2.PointLight.Enabled=false
game.Workspace.lights.lights3.PointLight.Enabled=true
wait(1)
game.Workspace.lights.lights3.PointLight.Enabled=false
game.Workspace.lights.lights4.PointLight.Enabled=true
wait(1)
game.Workspace.lights.lights4.PointLight.Enabled=false
game.Workspace.lights.lights5.PointLight.Enabled=true
wait(1)
game.Workspace.lights.lights5.PointLight.Enabled=true
end


It says that PointLight is not a valid member of Part, yet I've located all the lights() correctly.
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LordEvolution is not online. LordEvolution
Joined: 09 Sep 2011
Total Posts: 3135
04 Dec 2013 06:53 AM
You cannot have a number be in the name of whatever you're trying to index (index == locate)

For an inex.; game.Workspace.lights.lights1.PointLight.Enabled = false -- This WON'T work, simply because you'll need brackets and apostraphes or you can use quotation marks if you wish.

For an ex; game.Workspace.lights['lights1'].PointLight.Enabled = true
-- This would be the correct way to do so.
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Predator205660 is not online. Predator205660
Joined: 26 Jul 2011
Total Posts: 3757
04 Dec 2013 06:54 AM
Thank you, I never knew that.
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Predator205660 is not online. Predator205660
Joined: 26 Jul 2011
Total Posts: 3757
04 Dec 2013 06:58 AM
That's still not the problem. I've clearly located what I want done to PointLight. Though, the output says something about PointLight is not a valid member of Part?
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vlekje513 is not online. vlekje513
Joined: 28 Dec 2010
Total Posts: 9057
04 Dec 2013 07:00 AM
Put pointlight named PointLight in the light 1, 2, etc.
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Predator205660 is not online. Predator205660
Joined: 26 Jul 2011
Total Posts: 3757
04 Dec 2013 07:22 AM
What do you mean? Re-name PointLight to pointlight?
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Absurdism is not online. Absurdism
Joined: 18 Jul 2013
Total Posts: 2568
04 Dec 2013 07:36 AM
No, you have have numbers in what you're indexing; however, you cannot index a name with a preceding number. For instance, 'Workspace.1Part' would error.
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Absurdism is not online. Absurdism
Joined: 18 Jul 2013
Total Posts: 2568
04 Dec 2013 07:37 AM
The way to fix this error is to used some sort of string-based indexing, e.g.:

Workspace['1Part'].Part['2Part']:Destroy()
Workspace:findFirstChild('1Part'):Destroy()
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Predator205660 is not online. Predator205660
Joined: 26 Jul 2011
Total Posts: 3757
04 Dec 2013 03:06 PM
I get what you guys are saying. It just still doesn't work.

while true do
wait(1)
game.Workspace.lights['lights1'].PointLight.Enabled = true
wait(1)
game.Workspace.lights['lights1'].PointLight.Enabled=false
game.Workspace.lights['lights2'].PointLight.Enabled=true
wait(1)
game.Workspace.lights['lights2'].PointLight.Enabled=false
game.Workspace.lights['lights3'].PointLight.Enabled=true
wait(1)
game.Workspace.lights['lights3'].PointLight.Enabled=false
game.Workspace.lights['lights4'].PointLight.Enabled=true
wait(1)
game.Workspace.lights['lights4'].PointLight.Enabled=false
game.Workspace.lights['lights5'].PointLight.Enabled=true
wait(1)
game.Workspace.lights['lights5'].PointLight.Enabled=true
end

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brinkokevin is not online. brinkokevin
Joined: 25 Jul 2012
Total Posts: 1673
04 Dec 2013 03:13 PM
l = game.Workspace.lights

while wait(1)do
l.lights5.PointLight.Enabled = false
l.lights1.PointLight.Enabled = true
wait(1)
l.lights1.PointLight.Enabled = false
l.lights2.PointLight.Enabled = true
wait(1)
l.lights2.PointLight.Enabled = false
l.lights3.PointLight.Enabled = true
wait(1)
l.lights3.PointLight.Enabled = false
l.lights4.PointLight.Enabled = true
wait(1)
l.lights4.PointLight.Enabled = false
l.lights5.PointLight.Enabled = true
wait(1)
l.lights5.PointLight.Enabled = true
end


this script is just okay check output i think you have error in names make sure names are correct
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Predator205660 is not online. Predator205660
Joined: 26 Jul 2011
Total Posts: 3757
04 Dec 2013 03:43 PM
I have spelt all the names correctly.
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Absurdism is not online. Absurdism
Joined: 18 Jul 2013
Total Posts: 2568
04 Dec 2013 03:54 PM
Take a picture of the hierarchy as shown in the Explorer and upload it to Imgur or a preferred site.
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Predator205660 is not online. Predator205660
Joined: 26 Jul 2011
Total Posts: 3757
04 Dec 2013 06:00 PM
All I have done is located "lights" -which is a group- then located the lights inside the group, then I finally located the pointlight.
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Predator205660 is not online. Predator205660
Joined: 26 Jul 2011
Total Posts: 3757
04 Dec 2013 06:35 PM
This one too does not work:

while true do
wait(1)
game.Workspace.lights['lights1']['PointLight'].Enabled = true
wait(1)
game.Workspace.lights['lights1']['PointLight'].Enabled=false
game.Workspace.lights['lights2']['PointLight'].Enabled=true
wait(1)
game.Workspace.lights['lights2']['PointLight'].Enabled=false
game.Workspace.lights['lights3']['PointLight'].Enabled=true
wait(1)
game.Workspace.lights['lights3']['PointLight'].Enabled=false
game.Workspace.lights['lights4']['PointLight'].Enabled=true
wait(1)
game.Workspace.lights['lights4']['PointLight'].Enabled=false
game.Workspace.lights['lights5']['PointLight'].Enabled=true
wait(1)
game.Workspace.lights['lights5']['PointLight'].Enabled=true
end

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cntkillme is not online. cntkillme
Joined: 07 Apr 2008
Total Posts: 44956
04 Dec 2013 06:37 PM
That means "PointLight" does not exist in one of the lights["lightsX"]
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Predator205660 is not online. Predator205660
Joined: 26 Jul 2011
Total Posts: 3757
05 Dec 2013 06:36 AM
I have checked everything; they're all there.
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Absurdism is not online. Absurdism
Joined: 18 Jul 2013
Total Posts: 2568
05 Dec 2013 07:32 AM
Mother of God, show us your hierarchy if you want to be helped!
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vlekje513 is not online. vlekje513
Joined: 28 Dec 2010
Total Posts: 9057
05 Dec 2013 08:15 AM
if game ~= nil then
print("Game ok!")
if game.Workspace ~= nil then
print("Workspace ok!")
if game.Workspace.lights ~= nil then
print("Lights ok!")
if game.Workspace.lights.lights1 ~= nil then
print("Lights that might be called ligh accidenly ok")
if game.Workspace.lights.lights1.PointLight ~= nil then
print("PointLight ok!")

show us the output.
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LightningToaster is not online. LightningToaster
Joined: 17 Sep 2012
Total Posts: 68
05 Dec 2013 10:40 AM
try this

--NOTE: rename pointlights to 'pl' for shorter more simple code. also rename the parts to have a 'x' at the end after the number
gw=game.Workspace
l=gw.lights
while true do
wait(1)
l.light1x.pl.Enabled=true
wait(1)
l.light1x.pl.Enabled=false
l.light2x.pl.Enabled=true
wait(1)
l.light2x.pl.Enabled=false
l.light3x.pl.Enabled=true
wait(1)
l.light3x.pl.Enabled=false
l.light4x.pl.Enabled=true
wait(1)
l.light4x.pl.Enabled=false
l.light5x.pl.Enabled=true
end
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JetstarAirforce57 is not online. JetstarAirforce57
Joined: 02 Jan 2010
Total Posts: 609
05 Dec 2013 01:38 PM
say, don't you need to put a wait() between the game.Workspace.lights.lights1.PointLight.Enabled=false
and
game.Workspace.lights.lights2.PointLight.Enabled=true
lines?

else it would just skip to PointLight.Enabled=true everytime since PointLight.Enabled=false wouldn't have enough wait() time to execute.
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Predator205660 is not online. Predator205660
Joined: 26 Jul 2011
Total Posts: 3757
05 Dec 2013 06:46 PM
If I wanted a wait(?) that'd mean I would want to delay. Since I don't want to delay, I put no waits.
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SamuelKingx is not online. SamuelKingx
Joined: 27 Jan 2012
Total Posts: 3472
05 Dec 2013 06:49 PM
'say, don't you need to put a wait() between the game.Workspace.lights.lights1.PointLight.Enabled=false
and
game.Workspace.lights.lights2.PointLight.Enabled=true
lines?'


That's what I've been thinking the entire time I've been reading the replies to this post.
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JetstarAirforce57 is not online. JetstarAirforce57
Joined: 02 Jan 2010
Total Posts: 609
05 Dec 2013 10:31 PM
no, no. you can also put a wait(0) between the
game.Workspace.lights.lights1.PointLight.Enabled=false and
game.Workspace.lights.lights2.PointLight.Enabled=true.
a wait(0) is a VERY SHORT delay, short enough to make your lights "move" smoothly.
no wait(0) means, like i said before, will just skip directly to game.Workspace.lights.lights2.PointLight.Enabled=true.
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BetterBe is not online. BetterBe
Joined: 25 Jan 2009
Total Posts: 1034
05 Dec 2013 10:34 PM
maybe if you didn't neglect the script and changed its cage every once in a while it would work for you.
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JetstarAirforce57 is not online. JetstarAirforce57
Joined: 02 Jan 2010
Total Posts: 609
05 Dec 2013 10:53 PM
nnnnngggggggggh....!! my friend has failed me!
he told me that it would just skip to the last unwaited code without executing the other unwaited code.

sorry about that.

i'm gonna tutor myself from now on.
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