poey27
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| Joined: 21 Jun 2008 |
| Total Posts: 469 |
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| 05 Dec 2013 05:05 PM |
If i made like 8 audios and it was a full song.
and if i did and it was allowed is there a way to link them all together to play correct? |
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| 05 Dec 2013 05:07 PM |
You could try I would recommend you preload all the sounds so once you finish one of them you can play the next immediately. |
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poey27
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| Joined: 21 Jun 2008 |
| Total Posts: 469 |
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| 05 Dec 2013 05:08 PM |
| The main thing is i don't wanna lose like 2-3k robux over it but i might try to find out |
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Absurdism
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| Joined: 18 Jul 2013 |
| Total Posts: 2568 |
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| 05 Dec 2013 05:08 PM |
| Um, I applaud you if you have the Robux to do that. Yeah, it's possible and Roblox would probably be fine with it. Make sure you preload all of the sounds though. |
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Absurdism
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| Joined: 18 Jul 2013 |
| Total Posts: 2568 |
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| 05 Dec 2013 05:09 PM |
| If you have 8 audios you would only lose 1600 Robux, not 2k-3k. |
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poey27
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| Joined: 21 Jun 2008 |
| Total Posts: 469 |
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| 05 Dec 2013 05:22 PM |
| Pre-load? what do you mean? |
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| 05 Dec 2013 05:26 PM |
When you try to play a sound, load an image, etc it has to be loaded from the website. Preloading allows you to load it so when you need it it can be used immediately instead of having to wait. Example code:
local sounds = {1, 2, 3} --Put all your sounds in the table
for i,v in pairs(sounds) do game:GetService("ContentService"):Preload(tonumber(v)) end |
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poey27
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| Joined: 21 Jun 2008 |
| Total Posts: 469 |
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