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Re: Would roblox decline this

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poey27 is not online. poey27
Joined: 21 Jun 2008
Total Posts: 469
05 Dec 2013 05:05 PM
If i made like 8 audios and it was a full song.

and if i did and it was allowed is there a way to link them all together to play correct?
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FreeScriptMaker is not online. FreeScriptMaker
Joined: 29 Nov 2013
Total Posts: 2275
05 Dec 2013 05:07 PM
You could try
I would recommend you preload all the sounds so once you finish one of them you can play the next immediately.
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poey27 is not online. poey27
Joined: 21 Jun 2008
Total Posts: 469
05 Dec 2013 05:08 PM
The main thing is i don't wanna lose like 2-3k robux over it but i might try to find out
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Absurdism is not online. Absurdism
Joined: 18 Jul 2013
Total Posts: 2568
05 Dec 2013 05:08 PM
Um, I applaud you if you have the Robux to do that. Yeah, it's possible and Roblox would probably be fine with it. Make sure you preload all of the sounds though.
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Absurdism is not online. Absurdism
Joined: 18 Jul 2013
Total Posts: 2568
05 Dec 2013 05:09 PM
If you have 8 audios you would only lose 1600 Robux, not 2k-3k.
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poey27 is not online. poey27
Joined: 21 Jun 2008
Total Posts: 469
05 Dec 2013 05:22 PM
Pre-load? what do you mean?
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FreeScriptMaker is not online. FreeScriptMaker
Joined: 29 Nov 2013
Total Posts: 2275
05 Dec 2013 05:26 PM
When you try to play a sound, load an image, etc it has to be loaded from the website. Preloading allows you to load it so when you need it it can be used immediately instead of having to wait. Example code:

local sounds = {1, 2, 3} --Put all your sounds in the table

for i,v in pairs(sounds) do
game:GetService("ContentService"):Preload(tonumber(v))
end
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poey27 is not online. poey27
Joined: 21 Jun 2008
Total Posts: 469
05 Dec 2013 08:03 PM
umm
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