|
| 05 Dec 2013 04:07 PM |
So. I made something.
It's a little box that when you ride a skateboard you ollie onto and grind it. So I turned off collision check, and put a cylinder in the part. It looks good, but when I press play, it jumps out of it. I anchored it and it still does it. How can I fix this |
|
|
| Report Abuse |
|
|
tahu157
|
  |
| Joined: 16 Nov 2008 |
| Total Posts: 15045 |
|
|
| 05 Dec 2013 04:18 PM |
Anchored parts don't move at all, no matter what kind of forces are applied to them.
If it's moving, then the cylinder isn't anchored. So, double check that the part is anchored I guess. |
|
|
| Report Abuse |
|
|
|
| 05 Dec 2013 06:31 PM |
| dude the cancollide button needs to be checked or else it will just go through the floor(weld it don't anchor it) |
|
|
| Report Abuse |
|
|
|
| 06 Dec 2013 09:00 AM |
| Through the floor? It's ok. I figured it out. I didn't have it anchored in the first place, lol. |
|
|
| Report Abuse |
|
|
|
| 06 Dec 2013 09:03 AM |
| CanCollide is different from Collision Check. |
|
|
| Report Abuse |
|
|