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| 03 Dec 2013 02:35 PM |
So in my place that I'm working on, I need a river. Not a river that people will walk on, a river that kills them. However, I want it to look nice, so how would I make it look like the brick is "flowing".
I recently saw this at a fort, where there was a lava brick that appeared to be flowing.
Any suggestions? |
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vlekje513
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| Joined: 28 Dec 2010 |
| Total Posts: 9057 |
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travddm
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| Joined: 29 Mar 2012 |
| Total Posts: 926 |
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| 03 Dec 2013 02:41 PM |
| Do you mean flowing as in moving on the x-z axis, or rotating? |
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| 03 Dec 2013 03:08 PM |
Um... get a free model (NOT A NOOB, LISTEN!) once you get a flowing river free model, delete any scripts in it (but not ones that make it flow) and copy and paste this into a new script inside the river.
--------------------------------------------------------------------------------- function onTouched(part)
local humanoid = part.Parent:FindFirstChild("Humanoid") if (humanoid ~= nil) then humanoid.Health = 0 end end
script.Parent.Touched:connect(onTouched)
might have syntax errors, sorry :/ |
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bounty88
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| Joined: 23 Sep 2008 |
| Total Posts: 454 |
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| 03 Dec 2013 03:16 PM |
| They may have used the Texture object. I've seen it used to create the appearance of waterfalls and rivers. |
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