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| 03 Dec 2013 09:38 AM |
Im in excruciating pain but that's ok because I wanna know from TGI people or VAK people how that war is now that TGI is defending their base at times from what I've seen
How is it guise? |
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Cryptios
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| Joined: 12 Jun 2013 |
| Total Posts: 2725 |
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| 03 Dec 2013 09:40 AM |
| Well, VAK kinda OP'd their terminal, other then that it's fine. |
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| 03 Dec 2013 09:41 AM |
Yes, adding a rollback timer is totally OP'ing it.
/endsarcasm |
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| 03 Dec 2013 09:41 AM |
wow
So you can't get any vaktories because they oped it? |
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Cryptios
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| Joined: 12 Jun 2013 |
| Total Posts: 2725 |
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| 03 Dec 2013 09:42 AM |
| "Pfft" bloody, have you seen the speed of the roll back? |
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kremon
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| Joined: 13 Nov 2009 |
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| 03 Dec 2013 09:42 AM |
From what I heard, TGI threatened VAK with OPing they're own terminal, amd then VAK decided to do such for they're capture system first.
I may be incorrect, but this is to the best of my knowledge.
A highway to OT was installed, here's some change for the toll. |
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Cryptios
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| Joined: 12 Jun 2013 |
| Total Posts: 2725 |
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| 03 Dec 2013 09:42 AM |
@Fly We got some victories, but it's also because they now need permission to defend their base apparently. ._. |
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| 03 Dec 2013 09:43 AM |
It removes 2 for every second. What's the problem?
btw, does SHII's bomb disarm at same rate? |
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kremon
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| Joined: 13 Nov 2009 |
| Total Posts: 1736 |
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| 03 Dec 2013 09:44 AM |
I was mistaken with my information, then.
A highway to OT was installed, here's some change for the toll. |
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| 03 Dec 2013 09:45 AM |
"From what I heard, TGI threatened VAK with OPing they're own terminal, amd then VAK decided to do such for they're capture system first.
I may be incorrect, but this is to the best of my knowledge."
No, Tober raged sometime during the war and made SHII harder for raiders.
But I saw the newly uploaded SHII has our old cliffs back. |
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Cryptios
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| Joined: 12 Jun 2013 |
| Total Posts: 2725 |
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| 03 Dec 2013 09:45 AM |
| Yes, it does. We just usually have 3 TGI on it, so it goes faster. If you guys have 3 VAK on it, it will capture at the same exact speed. Everything is the same at SHII. |
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| 03 Dec 2013 09:46 AM |
| Okay explain the rollback to me in detail |
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Cryptios
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| Joined: 12 Jun 2013 |
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| 03 Dec 2013 09:47 AM |
| When we capture it, it climbs by seconds. When they recapture it, 1 second = 2 seconds. For example if we have the terminal at 1000, they get it, it will take 500 seconds for it to be back at 0. |
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| 03 Dec 2013 09:50 AM |
| And by the looks of things, the flame war has also restarted. |
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kremon
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| 03 Dec 2013 09:50 AM |
The much older terminal at VAK, did not even have roll-back features, if the defenders captured it, it was instantly within they're grasp.
A highway to OT was installed, here's some change for the toll. |
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| 03 Dec 2013 09:52 AM |
| Krem, you actually have to stand still on the terminal for about 10-15 seconds(estimate) to have it captured for your side. |
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kremon
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| 03 Dec 2013 09:53 AM |
Indeed, but could still be considered instant, in a way. 10-15 seconds is hardly a long time.
A highway to OT was installed, here's some change for the toll. |
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| 03 Dec 2013 09:58 AM |
Truthfully the rollback sounds slightly fair.
Though I'd say make it 1.5 seconds per second to make it so it's not THAT quickily
But to me it doesn't sound too unfair, it's better than it instantly being reset, isn't it? |
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Cryptios
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| Joined: 12 Jun 2013 |
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| 03 Dec 2013 10:00 AM |
(May have fixed this) They spawn right next to the obby to enter their fort (Just a simple ramp to climb up)
Raiders must get 5 kills to spawn at a legit obby, then have to go through the cliffs which takes another minute or so. The obby alone can take up to two minutes (If you're not good at it) If you're good, perhaps 5-30 seconds. |
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kremon
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| Joined: 13 Nov 2009 |
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| 03 Dec 2013 10:03 AM |
Truly, I believe that complaints of SMO can be pointless, from my two years when I was in VAC, the raiders could quite easily run circles around us.
With recent updates, I cannot ascertain the condition of the base, but I believe that it all comes back down to one key factor.
Intelligence/tactics, VAK forces cannot be taken head-on, many have tried, many have failed. Every time I have seen people charge a position defended by VAK(Except for FC), they were cut to pieces, however, when raiders in the past did solo-raids, or small strike-teams, they went around the defences, took the base, and had the VAK fight them on they're own terms in a fortified position.
A highway to OT was installed, here's some change for the toll. |
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| 03 Dec 2013 10:04 AM |
ok that's bs
#makevakfair2013 |
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| 03 Dec 2013 10:05 AM |
"(May have fixed this) They spawn right next to the obby to enter their fort (Just a simple ramp to climb up)
Raiders must get 5 kills to spawn at a legit obby, then have to go through the cliffs which takes another minute or so. The obby alone can take up to two minutes (If you're not good at it) If you're good, perhaps 5-30 seconds."
The ramp was removed, because you guys complained(even though we got lost in the dark, took same time as the obby jumps).
With the original spawn, they can move along the left and take the obby by base. Or, they can do the easy obby by the 5 KO+ spawn. That obby takes 15 seconds, not 2 minutes. |
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| 03 Dec 2013 10:08 AM |
SO CONCLUSION IS
VAK JUST NEEDS TO A WHOLE NEW BASE
Because SMO is old and moldy |
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Cryptios
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| Joined: 12 Jun 2013 |
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| 03 Dec 2013 10:09 AM |
>old
>large updates expanding SMO and making it look better |
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