Ronster55
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| Joined: 08 Jan 2010 |
| Total Posts: 2739 |
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| 30 Nov 2013 07:44 PM |
TL;DR: Just read the top line of each number. The first sentence summarizes each. Don't be negative unless you fully read them.
Right now, 90% of items (roughly) are robux only, and this is having a negative affect on the trade currency, which is at 14:1, peaked at 21:1 and increasing steadily (originally suppose to be 10:1).
There are a few solutions that I thought of that could work:
1. Make items on the Catalog, especially hats, that are for tickets and not ROBUX. Getting these tickets out of the market will raise the value of tickets slightly, when millions and millions are taken out. Sure, they will be replaced eventually, but it's a step in the right direction. Keeps more ROBUX in the economy and more tickets out.
2. Give badges a real purpose. Right now, they are useless. Make it so that people find a reason to make them. Also, allow NBC to make them. This way more and more cash is out of circulation. Maybe allow a badge for making a certain amount of badges. "Badge-r: Make 10 different badges."
3. For all features that cost Robux, make them available for tickets at a 10:1 ratio. So username changing would cost 10,000 tickets. Once again, fixing the ratio.
4. When users get banned, take money away from them. Not only will this discourage breaking the rules and enforce it, but it'll also help keep the economy stable. Maybe in half, but not all of it. That would be too harsh.
There are more, but those are the most influential... |
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| 30 Nov 2013 07:56 PM |
I support everything except for the last one.
What about items/limiteds they own? you can't really remove them, can you? Let's say they just sold say a dominus, they lose millions but if they kept it they keep it?
I reject not ye traveler, until I know ye purpose. |
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Ronster55
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| Joined: 08 Jan 2010 |
| Total Posts: 2739 |
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| 30 Nov 2013 08:00 PM |
| Items would not be removed. Only robux/tickets. If they break the rules, they should expect consequences. |
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| 30 Nov 2013 08:05 PM |
Right now, 20 Tix is 1 Robuck. It's like this because there are too many Tix out there! We don't need more Tix, it will only cause inflation to rise |
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| 30 Nov 2013 08:08 PM |
| ROBLOX could shut down the who site and format everything, making ROBLOX never exist. (If they wanted to) |
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Ronster55
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| Joined: 08 Jan 2010 |
| Total Posts: 2739 |
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| 30 Nov 2013 08:13 PM |
@Blackhero What are you saying? I'm saying take tix OUT of the economy with these ideas. Not sure what you interpretted/were trying to say... |
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| 30 Nov 2013 08:14 PM |
oh oh oh oh.... Sorry, I guess I thought you were trying to push more tix in |
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Ronster55
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| Joined: 08 Jan 2010 |
| Total Posts: 2739 |
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| 30 Nov 2013 09:20 PM |
"Sorry, I guess I thought you were trying to push more tix in"
did you save some for me? anyway no support BECUASE
you can trade in tickets for robux and the ratio should vary |
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AlchemFac
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| Joined: 05 Oct 2013 |
| Total Posts: 108 |
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| 30 Nov 2013 09:21 PM |
| I support the whole idea, seeing as it seems very well thought and explained and would help the site, community and virtual economy a lot. And, just thought I'd mention, the robux:tix ratio is 1:14.117, therefore one robux is fifteen tickets instead of fourteen. This makes the indecency a lot larger if you were trading for large amounts of robux. Anyways, great idea. Support! |
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AlchemFac
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| Joined: 05 Oct 2013 |
| Total Posts: 108 |
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| 30 Nov 2013 09:22 PM |
@avery
The ratio should not vary. I know that comparing the virtual economy to the real world doesn't do much, but just think: what if USD increased worth to 150 cents over time? |
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Ronster55
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| Joined: 08 Jan 2010 |
| Total Posts: 2739 |
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| 30 Nov 2013 09:31 PM |
It shouldn't vary too much from its base price avery... Jus' saying
@alch It varies overnight anywhere from 14 to 16 :P It might hit a little below 14 occasionally, but it's rare. |
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AlchemFac
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| Joined: 05 Oct 2013 |
| Total Posts: 108 |
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| 30 Nov 2013 09:31 PM |
@ronster
Yeah, I know, it's terrible... |
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AZant2
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| Joined: 04 Jul 2010 |
| Total Posts: 878 |
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| 30 Nov 2013 10:44 PM |
Yes please!!!!
Right now TIX Is in such A high value I am investing in it! If it lowers back to 10:1 then I can make a lot |
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Ronster55
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| Joined: 08 Jan 2010 |
| Total Posts: 2739 |
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| 01 Dec 2013 11:49 AM |
| Thanks for the support guys! <3 |
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jacoba01
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| Joined: 20 Nov 2010 |
| Total Posts: 10014 |
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| 01 Dec 2013 12:13 PM |
Support, except for taking money away. That's just kinda stupid.
~join the tom jones fanclub now |
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Ronster55
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| Joined: 08 Jan 2010 |
| Total Posts: 2739 |
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| 01 Dec 2013 12:40 PM |
@jacob If people break the rules, they should expect consequences, shouldn't they? |
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jacoba01
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| Joined: 20 Nov 2010 |
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| 01 Dec 2013 04:05 PM |
@ronster
Their consequence is being banned. |
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Ronster55
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| Joined: 08 Jan 2010 |
| Total Posts: 2739 |
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| 01 Dec 2013 04:14 PM |
@jacob This would discourage rule breaking. However, I think I'll give up on it. I forgot that a lot of bans are unfair. So I'll give up on defending it. I don't care either way personally though.
@steelcross Thanks <3 |
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AZant2
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| Joined: 04 Jul 2010 |
| Total Posts: 878 |
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| 01 Dec 2013 10:28 PM |
| Terminated account's money is collected or is it in some kinda random space block of nothingness |
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lordcat7
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| Joined: 30 Nov 2013 |
| Total Posts: 606 |
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| 01 Dec 2013 10:37 PM |
| Support, but not the last one. People sometimes buy Robux, so taking it away would be downright unfair. |
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jaceyjace
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| Joined: 12 Mar 2010 |
| Total Posts: 5202 |
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| 01 Dec 2013 10:43 PM |
| Yeah because if someone bought robux then got banned, their money would be taken, and in a way, it would mean that the admins are taking their used money. Like robbery. |
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iceman8k
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| Joined: 21 Mar 2010 |
| Total Posts: 481 |
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| 01 Dec 2013 10:57 PM |
I support this.
-=Mind Over Matter=- |
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Ronster55
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| Joined: 08 Jan 2010 |
| Total Posts: 2739 |
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| 06 Dec 2013 04:04 PM |
| Thanks for the support guys! Btw, I understand if you don't support the last one. I don't care for that one anymore, but I don't think it's worth making a new thread over. |
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