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Re: Countering Inflation

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Ronster55 is not online. Ronster55
Joined: 08 Jan 2010
Total Posts: 2739
30 Nov 2013 07:44 PM
TL;DR: Just read the top line of each number. The first sentence summarizes each. Don't be negative unless you fully read them.

Right now, 90% of items (roughly) are robux only, and this is having a negative affect on the trade currency, which is at 14:1, peaked at 21:1 and increasing steadily (originally suppose to be 10:1).

There are a few solutions that I thought of that could work:

1. Make items on the Catalog, especially hats, that are for tickets and not ROBUX.
Getting these tickets out of the market will raise the value of tickets slightly, when millions and millions are taken out. Sure, they will be replaced eventually, but it's a step in the right direction. Keeps more ROBUX in the economy and more tickets out.

2. Give badges a real purpose.
Right now, they are useless. Make it so that people find a reason to make them. Also, allow NBC to make them. This way more and more cash is out of circulation. Maybe allow a badge for making a certain amount of badges. "Badge-r: Make 10 different badges."

3. For all features that cost Robux, make them available for tickets at a 10:1 ratio.
So username changing would cost 10,000 tickets. Once again, fixing the ratio.

4. When users get banned, take money away from them.
Not only will this discourage breaking the rules and enforce it, but it'll also help keep the economy stable. Maybe in half, but not all of it. That would be too harsh.

There are more, but those are the most influential...
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Catzilla99 is not online. Catzilla99
Joined: 15 May 2011
Total Posts: 32175
30 Nov 2013 07:56 PM
I support everything except for the last one.

What about items/limiteds they own? you can't really remove them, can you? Let's say they just sold say a dominus, they lose millions but if they kept it they keep it?

I reject not ye traveler, until I know ye purpose.
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Ronster55 is not online. Ronster55
Joined: 08 Jan 2010
Total Posts: 2739
30 Nov 2013 08:00 PM
Items would not be removed. Only robux/tickets. If they break the rules, they should expect consequences.
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blackhero9 is not online. blackhero9
Joined: 17 Sep 2009
Total Posts: 3696
30 Nov 2013 08:05 PM
Right now, 20 Tix is 1 Robuck.
It's like this because there are too many Tix out there! We don't need more Tix, it will only cause inflation to rise
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Nicholas3412 is not online. Nicholas3412
Joined: 29 Apr 2011
Total Posts: 140
30 Nov 2013 08:08 PM
ROBLOX could shut down the who site and format everything, making ROBLOX never exist. (If they wanted to)
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Ronster55 is not online. Ronster55
Joined: 08 Jan 2010
Total Posts: 2739
30 Nov 2013 08:13 PM
@Blackhero
What are you saying? I'm saying take tix OUT of the economy with these ideas. Not sure what you interpretted/were trying to say...
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blackhero9 is not online. blackhero9
Joined: 17 Sep 2009
Total Posts: 3696
30 Nov 2013 08:14 PM
oh oh oh oh....
Sorry, I guess I thought you were trying to push more tix in
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Ronster55 is not online. Ronster55
Joined: 08 Jan 2010
Total Posts: 2739
30 Nov 2013 09:15 PM
Boomp.
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averysmartguy is not online. averysmartguy
Joined: 20 Jul 2010
Total Posts: 228
30 Nov 2013 09:20 PM
"Sorry, I guess I thought you were trying to push more tix in"

did you save some for me?
anyway no support BECUASE

you can trade in tickets for robux
and the ratio should vary
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AlchemFac is not online. AlchemFac
Joined: 05 Oct 2013
Total Posts: 108
30 Nov 2013 09:21 PM
I support the whole idea, seeing as it seems very well thought and explained and would help the site, community and virtual economy a lot. And, just thought I'd mention, the robux:tix ratio is 1:14.117, therefore one robux is fifteen tickets instead of fourteen. This makes the indecency a lot larger if you were trading for large amounts of robux. Anyways, great idea. Support!
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AlchemFac is not online. AlchemFac
Joined: 05 Oct 2013
Total Posts: 108
30 Nov 2013 09:22 PM
@avery

The ratio should not vary. I know that comparing the virtual economy to the real world doesn't do much, but just think: what if USD increased worth to 150 cents over time?
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Ronster55 is not online. Ronster55
Joined: 08 Jan 2010
Total Posts: 2739
30 Nov 2013 09:31 PM
It shouldn't vary too much from its base price avery... Jus' saying

@alch It varies overnight anywhere from 14 to 16 :P It might hit a little below 14 occasionally, but it's rare.
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AlchemFac is not online. AlchemFac
Joined: 05 Oct 2013
Total Posts: 108
30 Nov 2013 09:31 PM
@ronster

Yeah, I know, it's terrible...
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AZant2 is not online. AZant2
Joined: 04 Jul 2010
Total Posts: 878
30 Nov 2013 10:44 PM
Yes please!!!!

Right now TIX Is in such A high value I am investing in it!
If it lowers back to 10:1 then I can make a lot
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Ronster55 is not online. Ronster55
Joined: 08 Jan 2010
Total Posts: 2739
01 Dec 2013 11:49 AM
Thanks for the support guys! <3
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jacoba01 is not online. jacoba01
Joined: 20 Nov 2010
Total Posts: 10014
01 Dec 2013 12:13 PM
Support, except for taking money away. That's just kinda stupid.

~join the tom jones fanclub now
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Ronster55 is not online. Ronster55
Joined: 08 Jan 2010
Total Posts: 2739
01 Dec 2013 12:40 PM
@jacob
If people break the rules, they should expect consequences, shouldn't they?
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jacoba01 is not online. jacoba01
Joined: 20 Nov 2010
Total Posts: 10014
01 Dec 2013 04:05 PM
@ronster

Their consequence is being banned.
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SteelCross is not online. SteelCross
Joined: 16 Feb 2012
Total Posts: 6526
01 Dec 2013 04:09 PM
Support.

Get it right.
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Ronster55 is not online. Ronster55
Joined: 08 Jan 2010
Total Posts: 2739
01 Dec 2013 04:14 PM
@jacob
This would discourage rule breaking. However, I think I'll give up on it. I forgot that a lot of bans are unfair. So I'll give up on defending it. I don't care either way personally though.

@steelcross
Thanks <3
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AZant2 is not online. AZant2
Joined: 04 Jul 2010
Total Posts: 878
01 Dec 2013 10:28 PM
Terminated account's money is collected or is it in some kinda random space block of nothingness
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lordcat7 is not online. lordcat7
Joined: 30 Nov 2013
Total Posts: 606
01 Dec 2013 10:37 PM
Support, but not the last one. People sometimes buy Robux, so taking it away would be downright unfair.
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jaceyjace is not online. jaceyjace
Joined: 12 Mar 2010
Total Posts: 5202
01 Dec 2013 10:43 PM
Yeah because if someone bought robux then got banned, their money would be taken, and in a way, it would mean that the admins are taking their used money. Like robbery.
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iceman8k is not online. iceman8k
Joined: 21 Mar 2010
Total Posts: 481
01 Dec 2013 10:57 PM
I support this.

-=Mind Over Matter=-
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Ronster55 is not online. Ronster55
Joined: 08 Jan 2010
Total Posts: 2739
06 Dec 2013 04:04 PM
Thanks for the support guys! Btw, I understand if you don't support the last one. I don't care for that one anymore, but I don't think it's worth making a new thread over.
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