Curmur
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| Joined: 27 Oct 2013 |
| Total Posts: 4715 |
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| 29 Nov 2013 08:00 PM |
I am looking to make place like freeze walls.
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Azarth
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| Joined: 17 Aug 2012 |
| Total Posts: 2760 |
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| 29 Nov 2013 08:02 PM |
| "Every brick" Every single part in workspace and in models? Elaborate. |
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Curmur
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| Joined: 27 Oct 2013 |
| Total Posts: 4715 |
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dmjoe
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| Joined: 01 May 2009 |
| Total Posts: 2387 |
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| 29 Nov 2013 08:06 PM |
function getAll(obj) for i, v in pairs(obj:getChildren()) do if v:IsA("BasePart") then v.Anchored = true end getAll(v) end end
getAll(workspace) |
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Curmur
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| Joined: 27 Oct 2013 |
| Total Posts: 4715 |
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Azarth
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| Joined: 17 Aug 2012 |
| Total Posts: 2760 |
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| 29 Nov 2013 08:15 PM |
If you don't want it to anchor people;
function anchor(obj) for i,v in pairs(obj:GetChildren()) do if v:IsA("Part") and not game.Players:findFirstChild(v.Parent.Name) then v.Anchored = true end anchor(v)
end end
anchor(Workspace) |
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